When I was using UDK it was best to set ViewportNormalMappingType to Qualified in 3dsmax before exporting the mesh and in UDK to explicit Normals. This gave better results for Normal Maps. Is this step still needed? Or should Qualified be turned off?
Hello, this will be the first serious set of modelling I have done in some time, I am all open to suggestions and criticism. I will base my helmet on eastern/nomadic, kind-of Turco-mongol origin items.
Hi guys! I've been having problems with UVing for a long time. I'm familiar with laying out UVs for custom models, hands, cars... But when it comes to primitives i feel fucked. Cubes, planes are my worst enemies. I've already written my question over t reddit, so i'll just post a link to it instead. To sum up, I have…
Really excited about this contest! :D Here's my brainstorming Pinterest board (still adding to it). http://www.pinterest.com/tobbo/polycountchivalry-mason-order-eagle-archer-set/ I'm still in the brainstorming process for design ideas and iterations. I'll draw a couple of concepts once I have decided on the features and…
Hey guys, looking for a script that can set a different material ID per element in 3ds Max. Currently all the scripts I've found randomize it; resulting in some elements having the same ID. Thank you in advance!
Hey guys, i know I'm late to the party but here's my Royal blood set. Its mostly inspired by italian noble weaponry and by Maximilian I. I went for an historical style so no fancy unpractical stuff. The sword is a longsword replacement and is pretty much done, some minor tweaking to be done. To maximize the resolution of…
This is just a "nice to have" feature; the ability to set the sampling quality per-map for the baker. I'm using an older/slower GPU so, to cut down on bake times, I use lower sampling for the maps that don't really need it.
Hi, My teammate and I will be making a set for Agatha Man-At-Arms, a sallet helmet and a falchion. We have been busy and couldn't enter the contest sooner but now we have the time and it will have our undivided attention. As far as the style is concerned, we are going for the classic, trying to keep it as "era correct" as…
I'm jumping into setting up some hot keys for my UV Tools, and was wondering if anyone has experience doing this? I could use some pointers on a hot key for 'align UV' tool! I'll post here again when I figure it out, thanks!