Hello there, first post here. So I finally wrapped my head around zBrush and made my first finished model in combination with Blender. This will be a character for a game I'm working on so I need to rig it. I don't have too much experience and I'm kind of confused about the use of T-Poses. Especially when it comes to the…
Post Date: 9/17/2019 Invalid At: 9/30/2019 Hello, I have been a registered member on this site since 2017. So, trust is fine on me. I am here again to look for indies artist with photoshop and blender skill. If you can make skill tree, icons for various things...please let me know. If you can make 3d models, animate, or…
We are currently producing a mobile game and require modelling, rigging and texture work done. It is for our main female character and male counter part. The work consist of : 1) 2 x Character meshes 2) 2 x Biped rigs 3) More than 30 hair style meshes (weight painted / basic rig for pony tails etc.) 4) More than 30…
Hey guys, I'm looking to pose a character in Maya (it's my first attempt at doing stuff in Maya) and maybe do some simple animations. To be honest, I don't want to spend any time creating a custom rig, and neither do I feel confident working with a ready-made rig that I would be able to find online. I remember a guy I knew…
Hello to all! I'm a Animation Student looking for realistic soldier maya rig to use for my upcoming demo reel. So far all I've been able to find are more cartoony rigs and I really need to have something more realistic if possible. If anyone out there has a soldier rigged in Maya they would be willing to pass along it…
Much time didn't post here, I just wana share something. We worked on a football game in Unreal Engine 4. We did rigging, scripting and solving several challenges in this project.* Character rigging contains body and simple facial rig. Rig is transferable to 21 heads and all bodies. * Filling the stadium by 5000 crowd. *…
Hey all, first time posting on here so be gentle :) I'm in the proccess of creating a dragon rig using both gizmos and sliders/spinners etc for control. This is my first attempt at creating my own creature rig, so any help would be appreciated. Here's what i have so far: The model im using as the example mesh for the rig…
Hi, I've also posted this question on Zbrush Central and one or two other forums and thought I'd give it a try here. I'm trying to re-pose a model using ZSphere rigging (I'm using ZBrush 4R2b). I've followed this tutorial: http://www.pixologic.com/blog/2010/12/zbrush-4-part-1-zbrush-rigging-with-a-single-subtool/ as well…
wondering how best to handle having extra joints in a rig for handling things like carried objects, attachment points, attack points, interaction points. These should be outside of the skinned rig and free floating or still under a root bone at the origin and then just excluded from the skin binding? For something like…