Well, the school and the shooter were not unlinked, so this wasn't some random psycho who decided to shoot up a random school. But actual motive? I don't know. Probably just a hopeless, angry guy with nothing to lose who wanted to feel a sick and twisted sense of empowerment. The shooter's mother was a teacher at the…
[ QUOTE ] *Spoilers* A few other forums I've been to have been having a debate as to whether the trap that Neville got caught in was set by the king vampire dude, or if it was a trap that Neville forgot. I thought it was pretty obvious that it was the vampires. Thoughts? [/ QUOTE ] When everyone asked me that it seemed…
i did a 3d parralax scroller one time (until the other guy went to egypt and wasnt seen since then) 1st. i made a bunch of background junks that didnt have much detail (about a half screenspace width) which were tilable, and with i donk know 10 of them and random usage of them i had a pretty good looking background with…
the monitor looks bad,- even worse the dumbster in terms of design. The monitor has some askew shapes and some shapes placed with eye- measurement- its so random. The big screws are way outdated - try some more modern bolts with trigon, pentagonal or hexadecimal edges. From the right side the montior looks completely…
Random question not really pertaining to 3D specifically but felt this might be the best place to ask. This application i am using has the most eye bleeding colors ever, i want to change it's theme/scheme is there an application program tool or script out there perhaps someone is using on the hush,hush, that can change the…
Hi, I'm working with Substance Designer for a few weeks now and I didn't have a particular problem with anything yet but this one particular texture. I'm sure there is some simple way to do it, but I just keep missing that solution and it's very frustrating as it seemed like a quick texture to make. So how would you do…
characters look cool to me in the environment maybe more consistent roughness. for example there is some stairs that are shiny enough they appear like polished marble and then it butts up directly against dirt that has no glossiness at all. i think that sort of thing may subconsciously register as a lack of polish. And it…
I can't agree with this more, speedtree is awesome but it requires you to go in and play with near every slider to really get a handle on how it works. Their documentation is barebones and their tutorials, while getting better, are the same. The way Speedtree handles materials in the modeler is wretched in my opinion and…
Hey man I'm glad this has been helpful, these are starting to look great. I know its kind of hard to take a good screenshot of moving effects but I can see where your going with this. A bit of critique though, your single stars are looking a little too repetitive, try making a sub uv texture with 4 different looking stars.…
I think we got a couple more polycounters that will hopefully post up their work as well, here are some of the things I did for Hyperspace Madness :poly142: Minion's Armor This first guy was the bad guys Sven faced through the demo levels, I had the awesome opportunity to work on the body of the Minion, while another…