Try checking out the rivet .mel script. I dont have a direct link since im on a tablet rite now, but i believe its on creativecrash. I use it on a daily basis for pretty much exactly what you need it for, its a life saver
[ QUOTE ] The Maya scripts look like they include character tools, at least there's an mpLipSyncExport.mel. [/ QUOTE ] hehe, yeah, they also reference a plugin that isnt included with the SDK, i spent a good day going through the mel scripts line by line trying to get them to work
Listen to Marine, he knows his comics. Some goodies I've been reading lately, besides the ones Marine mentioned, thanks to zcultfm: Ares Astonishing X-men (written by that Firefly guy) Civil War Conan (Darkhorse) House of M Ultimate Extinction Uncanny X-men Wolverine X-Factor X-Men X-Men: Deadly Genesis Son of M Outsiders…
Hello. I get this weird black lines in the far of the render in UDK and also when I do render in maya, but it doesn't show in the maya viewport. I overlaped almost all the faces on top of each other using a mel script, can this be the problem? thanks in advance for any help.
Hello guys in polycount. I heard that you guys can help me with this problem. Basically, I am trying to compile an animated smd file and this is the qc file. $modelname "props_volcano/sliding_metaldoor.mdl" $cdmaterials "models/props_volcano" $body sliding_metaldoor "sliding_metaldoor_ref.smd” $sequence idle…
Don't want to hijack your thread, just that also I found another tool for Maya that mimics Max's shell modifier, check this out and see what you think: http://hugobozzshih007.blogspot.com/2010/12/my-mel-tools-shell-modifier.html
This should work. Go into face selection mode of the object you want to bevel, then run the first 3 lines, then do your bevel and run the last two. MEL Script. SelectAll; string $faces[] = `ls -sl`; select -cl; select $faces; InvertSelection;
I've been a fan of Machinae Supremacy for a few years now- I love their rendition of the Bubble Bobble theme tune and I turn to You (dunno if that is the name of the track but Mel C did a version when she went all punk n stuff)
Next thing I would do is duplicate the problem mesh, delete history, do a humanIK quick bind and then export that and test it in engine. If that works correctly, then you know the problem has to do with the mesh itself rather than the import/export process. If this is true, then I'd probably start by copy the current skin…
After looking at the MEL for that script, my only hunch is that somehow you're selecting the transform node instead of the shape node somehow, but that's a shot in the dark. When in doubt with Maya, either delete or rename your prefs folder and restart. That will force Maya to re-create the default preferences.