Ok, wow. I have no idea what I wrote in years past - hopefully it's consistent and not too confusing ;) - and I just googled the Intuos 2025 and yeah: that looks different (mine are what might be called Intuos Pro of the previous generation or two). So you got three separate buttons on the pen now as opposed to the rocker…
A small update from this project as I feel that I'm happy with the assets I currently have and general shots, compositions etc. The only thing I'm looking for feedback on at the moment is more lighting and post processing. Did a lot with tweaking and trying to boost the greens whilst reducing the red intensity of the bag…
Been working on this character for the past few months. I've been spending a lot time doing hardsurface props and items, and wanted to do something more fluid in shape; hence a character. After finishing watching the Astartes series on Youtube and reading up on the latest books, I've been inspired to create my own…
UPDATE-April 12- UPDATE-April 11- UPDATE 3 UPDATE 2 UPDATE 1 Texturing W.I.P ORIGINAL POST Hello everyone! Another Sci-Fi environment on Polycount number #638376 I'm building my environment art portfolio and this is gonna be my starting piece, looking to get feedback from this great community and I hope I can learn and…
@Ruz I'm in tears writing this... Actually your beautiful post reminded me to update Meeka's details with Central Animal Records which I'd finally completed today as deceased, tbh I've dreaded to do since her passing because previous owners had her micro-chipped. Now if memory serves was only by chance when initially found…
@ZacD Yeah,I don't like the lighting either.To better understand what I'm aiming for,this is the concept I'm LOOSELY work after: (the rights of the image belongs to it's creator, Ken Li).As you can see the main light in the concept comes from the front of the camera,that's what I'm trying to replicate,also the fog and…
Hi, I'm having a bit of problems with the update of the "Xoliul Shader". I used to have a working "Xoliul Shader" but since 3Ds Max 2013 it didn't work exactly how it should. There was an update that should fix the problems. But whenever I try to install this updated shader, 3Ds Max seems to go into a loop or something…
I just realized I hadn't updated the newer pass on the dude's textures, or the new doggo updates, so heeere we go! Skin updates and jacket fabric: First pass for outfit in Toolbag: Hair fixes and expressions: Doggo high poly sculpted blendshape expressions: Low poly blendshape wireframes: High poly suit update in ZBrush:…
Heya and welcome to yet another PARPG news update! This week we got a number of interesting topics to cover: an updated roadmap for the programming department, some first guides for the graphics artists, new work in progress 3d models as well as progress in the writing department. You can check out the whole update at the…