Pretty solid model, would like another view more to the side to understand the forms better but here are a few pointers: -Longer sleeves, sleeves that end above the wrist look awkward. -Shorter forehead, I see the character has a prominent forehead overall but I think you can reduce it about 15% -Belt tie, it looks like…
I don't consider myself to be a programmer as well, although I can get around C# pretty good (mainly because of Unity and screwing around in managed DirectX). Learning how to write code is easy, learning how to write good code is fucking hard. As it's been mentioned, it's a skill that takes years to develop, and if you…
[ QUOTE ] whats the best modelling program?(easy, free, fun)-dont say milkshape [/ QUOTE ] Someone asked pretty much the same thing a little while ago. You may want to check out this topic: best./easiest 3D program? A lot of different tools where mentioned and discussed in it. Milkshape is not a very powerful application…
In my blog you can find some posts for subdivision modelling, with tips and tricks. It's in spanish, but you can see some animated gifs and pics showing all, and using a translator you surely will understand almost all. http://blog.whiteblaizer.com/2009/02/subdivision-tips-hard-surface-modelling-iii/…
Thanks a ton for the feedback, both of you - I really
appreciate you taking the time. I will respond to each of your points
separately below: Really appreciate the thoughtful sculpting advice! You’re absolutely right
about pushing the secondary forms. After reading your feedback, I went back and
deepened the wrinkles,…
Maybe I have been up for too long, I have a scene set up. 3 lights, and I use the environment light slightly turned up to light the remaining areas, and I have reflective armor on my character so I want to see the shinniness. What I want is teh character to turn and the Lights and the environment to be tied to the camera,…
when do you bevel an edge on a low poly? what are the top tips for uv unwrapping for games which you wish you knew, and how do you do trim sheets and how do you use them?
as above looks a bit flat, and the grout's too smooth also something overall (like some global grunge layer/layers ) would help tie the bricks to the grout and visa versa. Also looks a little washed out/bleached.
Seems like something got messed up on import of lowpoly meshes in toolbag 3. At least that is what I assume. I have a mesh that i half expected to fail in some areas as its a bit funky and has a few mean angles going on. So I was not overly surprised that issues popped up. But i was surprised that they popped up on a lot…