Maybe I have been up for too long, I have a scene set up. 3 lights, and I use the environment light slightly turned up to light the remaining areas, and I have reflective armor on my character so I want to see the shinniness. What I want is teh character to turn and the Lights and the environment to be tied to the camera, I can put lights under the camera and render the rotation of the camera, but the enviro stays.. and so does the shadows and reflections basically. What am I doing wrong, do I need to roated and tie someting else together, do I need to use the stuff in "animation" if sho how? Is that in conjunction with settings.
basically iw ant everything to stay still and just the character to rotatate, i alwasy want the same lighting from the position of the camera, and only the model to turn.
I will try a few more setting to see if I am under or over thinking something.
Replies
In the turntable export options (ctrl+p) there are three types of turntables:
1. Camera, which rotates the camera around the scene, the models, sky and lighting stays in place
2. Scene, which rotates the scene (models, lighting not attached to sky) while the camera stays in place
3. Sky, which rotates the sky while the models, any lighting not attached to the sky and camera stays in place.
You can use the sliders in the animation tab to preview each of these modes.
Try attaching the lights to the sky object and using the scene rotation type, I think that will give you the result you're after.
I can't believe I didn't do that... lol thanks
https://www.youtube.com/watch?v=bLT8mp-E5_8&feature=youtu.be
Sorry about that thanks for convincing me I still was doing something wrong.