[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
For a University assignment we have been asked to create a dinosaur. I have chosen to do a mech T-Rex. The dinosaur will be made completely from manufactured parts while attempting to maintain a similar silhouette of a T-Rex. I took a look at some robotic animals for some ideas on joints, body styling and general…
@poop How dare you assume that everyone who has an opinion that differs from your own is from a middle class family or was born into privilege? I have worked my ass of getting the basics to survive over the years. I worked in a factories for over 10yrs doing 6am starts and 48hr+ weeks, so i could make enough money to start…
This is why I stopped buying comics from Marvel, simply said got sick of their bullshit. Maybe they lowered their target audience to eight years olds and younger, cause at that age liking girls is yucky. This is going to be another cash cow attempt and going to piss off the fans soo much that it's not going to stick. This…
Hi everyone, I decided to tackle a large scale sci-fi project. So far I've been focusing on organic and architectural projects, so I want to diversify my scope by branching into new themes. So far, I've been working on this project for about a month and a half. Being new to sci-fi I've had a lot of difficulties 'feeling'…
https://youtu.be/YDeptWduHNc Today, we'll dive into the Substrate shading model PART 1. Substrate is a powerful tool for physically based rendering (PBR). We'll focus on the Substrate Slab BSDF, which helps create complex materials by allowing multiple layers to interact with light. This tutorial is beginner-friendly, and…
Ok, I absolutely agree with you on not working on your own time and sticking to the law. Still I even understand people working more hours than required by the company just to push to the point they are happy with it. But that's basically a personal trade off anyone has to make for themselves. All I'm saying is that the…
Per: Why not expand the Projection modifier to take the parts of the high-poly mesh "outside" the low-poly cage into account? Does this produce different normal-map results to having rays cast both towards and away from the low-poly mesh? In the tutorial I posted there, the "nuts" on the wheel hub stick through the…