Hello to all fellow artists. I'll be using this thread to post my work for C&C. I'm mainly doing characters and weapons. However, I sometimes work on vehicles and other props as well. I find it most fun to work on military related models. Some relatively old things to start with: A quick old bloke from ref:…
if your looking to move to the bay then i really hope for your sake you have a job lined up and enough money to rent weekly for a few months. or else more then likely you will end up sleeping in golden gate park with the rest of the trustafarians. :thumbdown: if your already in the bay then craigslist. it is a SF board…
i pretty much do it as 2d only, but every now and then i try to incorporate Max into workflow, without much success. Advantages of using 3d are obvious but somehow all my design creativity disappears as soon as i launch Max. that said yesterday i took some of my tilable SF textures and started randomly mapping them on old…
I'm not posting any flats :P Those textures are half finished and look silly. I did try out marmoset this morning, good fun with the settings and lighting, you can create a whole studio lighting to it, awesome. Learned alot, specialy about what not to do, so its time to move on. and no! im not getting rid of that T pose.…
SF: Yeah, but when I put the exact same models through Melody, with the low-poly model being all one smoothing group, then it generates a perfect normal-map and looks great in the preview window (see screenshot earlier). So it must be something that Max and Melody at least are doing different. And smooth groups certainly…
Im down with google. They are simple and effective. Now if they move there base of operations to some remote island and claim it as a country.....then we might need to be worried.... I remember back in the day, talking with some drunk nerdy guy at gdc in sf about google. Aparently he worked there, and was talking some…
Lead Level artist is responsible for the team of level artists that creates graphical content of multiple game levels and must ensure that their work can be successfully integrated, taking the technological limits and artistic direction into account. Responsibilities: * Knows and educates team of level artists on game…
IGDA has a lot of chapters, chances are you may live close to one of the main cities. I'm sure it varies depending on the city, but they probably have a few gatherings or something. Personally I don't have much experienced with conventions. The SF GDC was my first and I didn't land a job, but I got plenty of professional…
slipsius: thanks man - torchlight ? *goes to google* Sirdelita: thanks im going to try harder with my next one, im very much a noob painter! Acid.: Thanks dude, i agree some colour variations would really help bring things out, ill try harder with my next one! $!nz: Im not sure man, but hes awesome lol - Skarguls back…