I'd strongly recommend starting with a simpler object to get the basics down before moving on to something as complex as this. Modelling is only the first, and often the easiest stage. Applying UVs well and then creating proper materials are at least as important. Crates and barrels might not be the most exciting projects,…
Hi forum, my last few threads have been a bit varied asking for help. And I think I've just gotten carried away. So mainly what I'm trying to figure out is a good solid workflow. Id search it here however I'm not really sure what to look for. Anyone have some tips? I mainly want to make game ready assets, and texture them.…
The of texturing on these is so nice ! I'd love to see more games do that, perhaps it will finally become more widespread now that Arcane got popular. This reminds me that I still need to try that one NFS game with celshaded characters. About grouping and all : Outside of tech specifics is still think that even when using…
Hello This is a problem i have been struggling with for a long time now.Finding textures i can use from scratch. Now i am trying another method.To transfer one texture to another and try to make it look good.The problem is that it never look good! Often i need a door/Window to match a wall texture i have been working…
1st Dorado - Alexander Zlatovchen The
model looks incredible, great job on the clothing and accessories. Top level. You did an excellent job in Marvelous Designer; those small details really make
a difference. The level of detail is amazing. I would’ve liked to see images of the texture maps and UVs. I also wish I had seen…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
Hi I have run into a problem that is taking me a while to figure out. I have created a complex vehicle, and need to rotate some bones on the model when I press a input button. I haven't made any animations, and I just use the mesh as a skeletal rig when I import it. I have attached a test image of what I'm trying to do. I…
Getting this weird problem as you can see above. Vertices will shoot off in random directions when I extrude a mesh. I used Maya's live model function to create the arm piece. I've tried creating it manually using quad draw and placing a cylinder then snapping the verts to the live model. Both have resulted in a mesh that…
So, since the thread about rotating normalmaps is attracting a fair few knowledgeable members, I thought I'd post about this thing I'd been thinking about: Often when I have to make changes to textures when the Normalmap, Spec and Diffuse have all been finished, I curse the fact that I can't clone-stamp multiple layers at…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…