Hey guys, I'm a Marmoset User since a few weeks. I've just finished 2 projects using Toolbag, the current challenge "The Escape" (team Burgerstorm http://www.polycount.com/forum/showthread.php?t=117818 ) and an art test for an application. I have a few feedbacks coming along with these works. First, I want to say that I…
For the record burning to discs isn't a permanent solution as pretty much all discs suffer degredation over time and eventually your data becomes corrupt. I learned this the hard way when I lost work from about a few years ago because the disc is packed with CRC errors now. Unfortunately it's even worse now because the…
No no totally not, as anything they have there good uses and downsides., you would be surprised how much we floated on some meshes. As they give you quick and easy results. but the highpolies do not look as impressive therefore, for instance for movie pipelines this will not work, unless it is going to be normalmapped. On…
As Joopson already said BSP is mostly used for blocking out and even that is nowadays rather done in a 3d modeling package than inside the editor. But if you look at the maps that epic ships with the UDK you can see that they use BSP sometimes for simple flooring or straight walls. Besides that im always encounter heavy…
Struggling with art block the last couple weeks, so I went back to do what I found comfortable doing. A few thumbnails and applied what I already knew from color and light, pushing a bit to the ambitious side, because I never did a night/day color composition, it just happens that I ordered one of Art Center's…
Just been getting back into modeling in Blender myself. Got most of my custom setup done which I'm pretty happy with (SO much nicer than working in Maya). But yeah, it's really needing to ngon support. I don't use ngons myself in the final model either, but when you're going through cutting geometry it's a pain when the…
I have to agree 100% here. It feels like I can get more into my art after a day of physical work - not just because the exercise is healthy, but because doing something else gives the brain time to refresh. We completely tore down a front covered deck (basically a thinly-walled room) and are now rebuilding in its place a…
Hey guys, what's crackin? I've decided to try something a bit different to my usual. I have teamed up with a mate who is learning to code in UE4 and we are trying to recreate the first level of Doom 2. Secrets, bad dudes and all. The focus for me is to get better at UE4, get better at level building and just get faster…
I have been thinking recently of not doing any more zbrush stuff. It's a simple thing really in that most of my work of late, bar 1 project has been subd,no zbrush in sight( except for morph targets) It takes me about 5 times longer to sculpt something than to model it. TBH my zbrushing is ok, but It makes me annoyed at…
***FIXED*** For some reason it seems I had Force No Precomputed Light at ON. ***FIXED*** So I got an issue and the cause eludes me. The lighting of my UDK environment won't build. So I started my map with lights already built. I decided to make so mesh and material changes then I wanted to rebuild the light. Light building…