Hi! I'd note that some edges on the finished asset look quite sharp. I would make sure the highpolys' bevels are wide enough so they read nicely at the intended viewing distance (first person, third person, top down?) and show up in the normal map at the targeted resolution. Based on those aspects you sometimes might have…
So much has happened this week! A few of our members have teamed up to start an Unofficial Community Collaboration. We announced the winners of the Team Fortress 2: The Polycount Pack Contest. And we also have some new merch in the Polycount Store. MMMM... you can smell them cooking from here in the editing booth. Here's…
Hello all. Hoping you can help me out with this issue I'm having. I have a licensed version of Quixel and a licensed version of Adobe Photoshop CC 2015. Both are properly configured to run as administrator, and this setup on my computer has worked just fine in the past. I haven't used Quixel for a few weeks, and when I…