Hi. I added some screenshots to my portfolio from some areas I worked alot on (together with multiple amounts of other talented awesome Dice-folk, Too many to namedrop) during the BF4 development. Hopefully you'll enjoy it! http://andrewahlgren.com/gallery_bf4.php I mainly worked as a level artist building and designing…
So I have a scene that is dynamically lit, but the few static meshes that I have in the scene seem to have artefacts: 1. Tabletop seems to be just one block of shadow - the mesh normals are pointing in the right direction, UVs seem to be ok, making the material double sided had no effect. The assets are sitting under a…
So I just finished my two final projects for school and would love some critical feedback from you guys. Let me know the good, the bad, and what to keep in mind next time. The Old Tomb Based off a concept by my friend Kyle here http://kylesewnarain.blogspot.com/2012/10/ancient-bridge.html. This is only my 4th texturing…
Hi, Character/weapons rigger wanted for next release of Napoleonic UT2k4 mod. I am acting as the producer for a Napoleonic Era action adventure game which took part in the Unreal Tournament 2004 MOD contest. It is titled The Devil's Own and is at http://devilsown.ecatalogpages.com We are converting the Sci-Fi shooter game…
Hello people of Polycount, I am a L4d2 Mapper who is working on my first custom campaign "Dead End". Here are some screenshots of progress so far. As you can see, most of these pictures are outside pictures. Most of the campaign will be taking place outside in the wildlife rather than in inside or in cities. What I really…
Hello and happy holidays to all readers. Introduction This is a project being done by multiple modders from the Fallout and Skyrim modding communities who have become disenfranchised by Bethesda's shenanigans and have decided to make a framework for UE4 as well as a game that demonstrates this platform's capabilities. The…
Hi all, In this thread i'm going to post my progress on a new exiting uncharted inspired scene i'm making. there is just something about the environments of that game that feels amazing. so i decided to try and create a pirate-era village ruin with folliage to test my skills. artstation…
So I think I understand most things about how to make a physically accurate diffuse/albedo texture, like not painting any shadows in the diffuse or leaving out most detail for the roughness/gloss maps . But what I've always struggled with getting right was what the actual color/values, that doesn't end in a hundred trial…
Hello there fellow polycounters, I would like to showcase our current semester-project here. We are a team of 6 students and our topic for this semester is "politics", which we decided to realize in VR. Everything is done from scratch. Here is the result: https://youtu.be/Ra0wjp26s4E Ripper VR: The Topic: Given the topic…