There are a lot of settings in ZBrush controlling import. Look in the Preferences palette, for ImportExport, and you'll see a lot of options like "IFlipY" "ISwitchYZ" etc. See if changing them fixes it. Also make sure you don't have negative transforms (eg scale of -1.0 in Maya or -100 in Max) on the object that you're…
I figured out in Maya (at least the 2012 version) if you select an object and go to Edit Mesh->Transform Component you can randomly bend the vertexes into weird shapes like this. You can adjust the randomness with a slider, and if it isnt random enough you can just keep re-doing the transform again and again to get really…
Hey poop... Y'know, esoteric is good. Try explaining transform distortion caused by stack modifying vertices below the transform to first years. They go all gooey and if you poke them they fall over. You can cut away the mirrored faces using an edit poly modifier to temporarily clean them away while you do your render to…
It looks like you have flipped transforms. If you select the model in max and right click on the scale tool you'll see it pops up a bunch of scale information. If any of these are negative (eg: -100.00) then the normals will flip when you import it like this. To fix this try resetting the transforms. Use the 'reset xForm'…
You can actually get away with a single uv layout for both layers. Make an atlas layout, no overlaps, all inside the uv square. Use it as-is for your bakes (normal, masks, ao). Tiled textures can have their own per-texture transforms which make them tile across the atlas. You can align the uv islands in the atlas layout…
Hello there, I'm trying to export my scene to .fbx and having a problem with the former nCloth objects. There is no any traces of nCloth in the Outliner, all transforms are frozen, history cleaned up, and no extra shapes on transforms. But after export to .fbx objects whether return to their state before nCloth or to the…
Just tested. love the new UI. Sub-object and transform cycle I have been dreaming about in Blender!! Unfortunately, the transform cycle only works in object mode. Hopefully you will add edit mode for this too. And thanks for fixing Quick FFD. I'm definitely going to do a vid overview of these fantastic tools. And enjoy…
The relax tool crash happened so often to me that i came to a point where i saved the project everytime i opened it. Then i realised that when i reset the Xform of the model i'm relaxing the crashes wouldn't happen. I use Polyunwrapper with Max, and when the model need a transformation reset the tool warns you that the…
I'll check this out... are you sure you didn't overlook anything in the RTT object's properties in the scene? edit: The texture is fine. In the material, transform the Reflection Vector from tangent to world space using the transform vector operation. It should render from the correct angle. (keep in mind this won't be a…
np snow, glad it's helped! To be clear, I had exactly this problem with his first version of the script. But his next version fixed it, so it worked on the same exact model without me needing to Reset Xform or anything. He said it had to do with max's secret hidden magic transform, which is non-zero on very few objects…