More info: https://www.artstation.com/artwork/dKxLg1 Hey everyone, I haven't posted in a long time, because I've been planning out this tutorial for a while. Happy to say it's finally ready, and hopefully you will find it useful. This tutorial is beginner/intermediate friendly, as the techniques are explained real-time in…
Hi Everyone! THREAKS is searching for an experienced VFX/Tech Artist to help us with designing a stylized world for our next big title. The game will need a variety of real-time tech solutions for water, lighting, sediments, shaders/materials and a variety of effects. Alongside the effects work we are a studio that values…
Hi, I have this issue with smoothing out my mesh in 3dsmax after exporting from Zbrush. I retopo my mesh in Zbrush, import it into max and magically smoothing groups stop working. The only way to smooth out the mesh is to apply MeshSmooth. Is it just me? Can anyone confirm or provide a fix?
As far as I'm aware it isn't a definitive way to calculate what something costs to render like its said in the UE documentation, but it does show the transparent material with 100% opacity as being red (pretty bad). It doesn't change with any opacity setting. My mesh also renders faces behind itself, not sure if this is…
Hi! Our command created non commercial CG video. It combinet video and you can see professional work. Full video: http://rainstyle.pro/portfolio/rexfcn/ What you think about our work? More information about 3d animation and professional 3d project.
Finished Model Decided to start this project based off of a concept by Thiago Almeida. Still have a lot of work on the torso/back but I've done some material tests on his legs and added a cannon in his claw. I'll be trying to wrap up the high poly topology this weekend. Concept by Thiago Almeida
Hello everyone. I was told that there are some 3D developers from published games that frequent these forums and I'm hoping to get in touch with some of them in particular, but any help at all that I can get would be appreciated in catching one big thief, but also others that I come across, and hopefully also find a person…
Thanks everyone for trying to help. Technical questions are often the most difficult to communicate. To be clear for the forum, this is definitely a "bug" and not a modeling issue. The mesh is a work in progress, and while a lesser mesh will result in a lesser result aesthetically, it shouldn't result in such a harsh error…