Aliases becomes necessary only if you start having a lot of custom nodes and you plan to share them across a team. Substance files (.sbs, packages) can be dependent from each other: when you drag&drop a noise from the library into a graph, you create a dependency to that node. So when you open your package again, SD looks…
I have played a few MMO's (currently playing aion) and while I love the "old school' aspect of the MMO my favourite system by far would be the Monster Hunter system. They also have a Monster hunter MMO (japan only). Some of the things I like about the monster hunter system: - No levels. Noobs with leet gear can get pwnt by…
A "flow map" like you guys are calling it, needs 2 channels, no more no less. (It can have an empty blue channel of course). I don't think you guys fully understand how a "flow map" works. These are the unaltered texture coordinates of a TextureSample: If you were to "shift" the pixels in this picture in any way, it would…
Once you enjoy doing something, it becomes a physical part of you. I love modeling. I want to create as much detail possible. Even 18 hours a day still feels extremely short to me, because when you stop, you feel like you were only 2/3rd's of the way to finishing something. And when you start the next day, you lose the…
Hey there , You have pretty good stuff out there , you shouldn't be without a job for long , probably they didn't look for concept artist at this moment I have 2 general and 2 specific suggestions : General : You have good enough stuff to not say to everyone that you just graduated ,if they ask you its ok but don't start…
i realise that this can be largely dependant on the engine you're using, and how it handles alpha channels and the like. so here's the question: how do you handle hair? how would you go about recreating FFXIII style hair? are you satisfied with the current "limitations" when making it? what do you think could be done…
We are looking for you! But who exactly is 'we'? We are GTDesigned, a small group from all over the world. We all have one thing in common; one project, one goal and we have a strong belief that it is gonna happen. We are a group of 11 enthusiasts with a connection to the Gran Turismo series. This game has something, a…
i saw a thread similr in cgtalk , about people who dont have a clue what cg is still want to imply that pressing buttons does everything , share your stories, etc , we might have a laugh or two blabla... mine : Random person : So they told me you work with computers ? me : yeah , Cg design ( if i said videogame artist or…
Mainly, just curious about what people's goals are for their position in the industry. I mean, do you want to be an art director? Or just a simple character artist so you don't have to deal with all the management and politics? What about a producer, using game art as your way into the industry? What types of games do you…
zbrush has a section labeled "export" - in it you'll find a 'scale' setting. A zbrush model is always about 1x1 unit. But when you export it - it applies a scale to make it the size you want. If you import a mesh from another program it will set this scale factor to match the scale in the other program. So if you want the…