We are currently working on an indie stealth adventure game that involves a ghost which can transform between three different states. The player attempts to escape a haunted mansion with ghosts roaming. When the ghost is patrolling, they are in state 1 (far left). When the ghost is alerted to any noise, they transition to…
So i recently finished retopologizing this model and knew that i was going to project some of the detail back onto the sculpted highpoly and bake some of the more very small details onto this subdivided low poly, the high poly itself is made up of multiple subtools but i wanted to make it the low poly one object so that…
it makes it inconvenient but as stated above you'll get a more accurate idea of what the distortion will look like on the final asset. uv interpolation is a dumb linear operation and edge orientation can make a pretty significant difference when a quad deviates from a 1:1 aspect ratio to counter distortion, add geometry.…
Yeah i also get some strangeness could be from my "scene" but it doesn't show up in application and almost appears as if a key-frame is being added so my animation skips quickly at the start, from moved state back to start state quickly. Just adding notes that might be helpful if they look into it, on their end, .fbx…
never tried this plugin before I use outliner; http://www.scriptspot.com/3ds-max/outliner And saved scene states via quad menu (its kinda like a layer manager by itself, quickly jump from 1 saved state to another) but I have been looking for a quicker/more efficient alternative, because saved scene states require quite a…
The United States doesn't oppose Iranian nuclear armament because it's a threat to the United States. The United States opposes it because Iran is a threat to Israel. As to the how and why America has become the official 'big brother' to the nation of Israel is a whole other thread, but that's a more realistic fear than…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I realise I'm in little position to talk, but.....To be blunt, the differences between the 2018 version and the 2025 version are superficial as fuck. You can light it better, but I don't really think the biggest problems are with the lighting, as stated.
Tail of Inari So Far: Massive Art Dump and Progression from start to Present! Featuring Hazel Rooney and Bridget Kay Here are some early character concepts me and one of my concept artists (Hazel Rooney and Bridget Kay) came up with at the start of the project (my peers, the other concept artist, are noted at the foot of…