Hey folks, I'm gonna make a Star Guardian skin for Ashe, mainly because I think the theme is hilarious and they look pretty cool :) I started a few days ago, and have gotten some decent progress in over the break. This first post will be the references.
Wow this is a lot of info in a single post, looks like a professor asked you to post here, but they didn't provide any context for why or how to post here. Usually people start a topic when they start a project, then make periodic posts as they go along, so updates are incremental and feedback can be gathered. Posting…
It's made in post-production! I have a blue point light illuminating the droid in marmoset, but the lightsaber itself is post-production. I didn't find any area lights in marmoset, the only option I see is Omni (point), Directional or Spot :s You can, however, change an Omni light's size in X and Y in order to obtain a…
Eric - It does have the xml and thumbnails. and I posted a screen grab of the smart material I'm trying to create. I have not received any errors in the process of making a smart material. It just shows up Gray is all. Stump - I actually just put in a solid white color for the colour ID since right now I'm just trying to…
Hello, I’m BlakeSmith, a professional VRChat avatar creator with over three years of experience in designing and developing high-quality custom avatars. Turnaround time typically ranges from a few days to several weeks, depending on the complexity of the project. I prioritize clear and consistent communication throughout…
Hard Surface Modeler -
Mid/Senior Level Organic/Character Modeler -
Mid/Senior Level Join our crew for the premiere
season of STAR TREK DISCOVERY, a new live action series from CBS
Television Productions. You will work closely with the
Asset Supervisor and Lead Modeler to create creating visually
stunning 3D assets that…
I'd probably try to drastically reduce the polycount of that element (reproject it later if necessary) so you can manipulate it with greater ease to get a bit more even texture flow, or use soft selections and pinning along with relaxing (or combine both approaches) to get the best possible outcome, but there will be some…
Some times ago I suddenly noticed how really good my assets and materials looked back at the time when it was simply Zbrush sculpt +vertex paint + a few subtle Photoshop touches . A workflow I abandoned around 2008. Zbrush forces you to make art decisions , to evaluate your every touch carefully . Super inconvenient micro…
[WITHDRAWING DUE TO UNENDING CASE OF ARTIST'S BLOCK AND LIFE KEEPING ME BUSY] I literally just joined for this contest, but this seems like a really cool place! Anyway, I'll be using something I made a while back, as a reference for my splash art for Dark Star Veigar. (As well as a nicer overall reference) I really like…