Hello everyone,
Here are my progresses of my second year university project, based on Nemanja Dojkic’s Fallout 76 – Harm-a-ceutical Chemistry Bench concept. I’ll also be exploring different interior environment ideas to find the best setting for the asset.
The main hero asset for this project is the Harm-a-ceutical Chemistry Bench, which I plan to place in a secret science lab–style environment.
I would love and appreciate all the feedbacks from you along the way.
(I come from a self-taught digital art background and am currently expanding my skills in 3D modeling and game art. I’m especially focused on improving my abilities in lighting, modeling, and VFX as I continue exploring different aspects of game art production.
You can view my work here: https://www.artstation.com/miinkiing)
★On going mood board
★Blocking out with simple shapes
★Figuring out joint connections and found that these sites are useful throughout this joints process.
https://www.bbzonline.shop/?ggcid=2756302
https://www.sciencedirect.com/science/article/pii/S221478532205307X
★Putting pieces all together and adding more details.
★Isolation the center part and carryon with the mini computer.

★Putting the pieces all together. 
Its a fun process and I will carry out posting my references and interior looks later on.
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Continuing with my Modelling and adding more details.
My current Blockout is still in LowPoly mode. I will be adding more details after I have settle down with the form and shapes.
I will be filling out my PureRef Board more.
*** Still Exploring more on how the interior looks will be in the future.









★ WIP Texel Denisty!

★ Still in low poly mode Test Maya Arnold Rendered. (VERY DRAFT RENDERED!!)
In Progress
-Uv Arrangment*****
- Lighting*****
- Texturing*****
- FX adding on *****
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★ Interior/ Texturing/ Lighting (WIPS)
Here are my current WIPS for Interior/ Texture and lighting.
Current interior is still empty I will be visualizing more for unique looks with the references.
I have put some of my thought process in each pics for progresses. 






In Progress
- Scaling *****
- Lighting*****
- Texturing*****
- FX adding on *****
I will try to improve more and looking forward for more of the feedbacks!
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Replies
Usually people start a topic when they start a project, then make periodic posts as they go along, so updates are incremental and feedback can be gathered. Posting everything all at once makes it difficult for people to provide feedback, and kind of defeats the purpose of posting on an art forum like Polycount.
You could make your screenshots easier for viewers if you crop away all the extraneous formatting, and just focus on the assets. For example, you are posting this:
... instead it would be better to post a high-res screenshot (2k wide is fine) of just this, which would make it easier for people to assess your work and provide relevant feedback:
As part of my interior asset development, I’m focusing on trim sheets and modular workflows to build out the interior environment.
★ Interior assets breakdown.
Maya [Modelling]
★ Close-up of Ceiling and Stairs.
Maya [Modelling]
★ [Draft] Assemble all the pieces for the interior looks in Maya
★ Room Modular Assets Breakdown
★ Room Trim Sheet
Maya (Modelling)
Substance painter (Texturing)
★ Floor Trim Sheet
Maya ( Modelling )
Substance painter (Texturing)
★ Wall and Door assets
Substance painter (Texturing)
-Added DNA textures to the wall screens to help tie the environment together and emphasize the lab’s experimental focus.
★ Unreal Look Dev Assembles. [Lighting]
-I have broken down the symmetry looks to give it more interesting.
-Will tone down the roughness of the wall and floor and see how it will looks.
-Added DNA textures to the wall screens to help tie the environment together and emphasize the lab’s experimental focus.
★ Unreal Look Dev Assembles. [Lighting]
★ Unreal Look Dev Assembles. [Lighting]
-Overall looks through from the outside.
★ Unreal Look Dev Assembles. [WIP]
-Will tone down the roughness of the wall and floor and see how it will looks.
-Added DNA textures to the wall screens to help tie the environment together and emphasize the lab’s experimental focus.
★ Unreal Look Dev Assembles. [WIP]
-Will tone down the roughness of the wall and floor and see how it will looks.
-Added DNA textures to the wall screens to help tie the environment together and emphasize the lab’s experimental focus.
★ Unreal Look Dev Assembles. [WIP]
-Added DNA textures to the wall screens to help tie the environment together and emphasize the lab’s experimental focus.
★ Unreal Look Dev Assembles. [WIP]
-Overall looks through from the outside.
★ Unreal Close Up. [WIP]
-Will add liquid spills on the table.
-Will add different liquid colour.
-Will fix clippings.
★ Unreal Close Up. [WIP]
-Will add liquid spills on the table.
-Will add different liquid colour.
In Progress
- More Floor Asset added on *****
- Lighting*****
- Texturing*****
- FX adding on *****
Thank you for checking out my progress.
I really appreciate all the kind feedbacks.
I will try to improve more and looking forward for more of the feedbacks!
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