My very first character model so a couple of years old. He's an RTS unit. Ultra low specs of course. 320 tri and 128. [img]http:///www.nilskoster.dk/images/image_bucket/troopertex.jpg[/img][img]http:///www.nilskoster.dk/images/image_bucket/trooper.gif[/img]
Post image like this without spaces [ IMG ] http://i.imgur.com/iHnh3RQ.jpg [ /IMG ] [ IMG ] http://i.imgur.com/yoQ64sV.jpg [ /IMG ] You should probably post the base color image as well, I feel like there is probably too much lighting information in it for a PBR based engine.
This week I finished setting up the sniper rifle inside Unreal Engine along with a small environment to showcase it. I produced multiple renders as well as several cinematic videos to present the weapon in context. I also created two different texture variations for the rifle while keeping the same base model. This allowed…
I don't know why the image dsappears in your case. The recommended way to create an image plane is to click the "Create" button in the "Create With Image" group. Any way, there is another way to create another kind of Background image. In object mode, select the object, Click to open the "BG Image" tool. Once open it,…
Hi, i have read this settings http://sortadone.blogspot.de/p/zbrush-focal-angle-tutorial.html to align my zbrush sculpt to my 3ds max view or rendering i need to set the zbrush fov to 180° I cant get settings like in the tutorial to match my sculpt and the fov of 3ds. Do u have some diffrent settings and how do they look…
This is a great start so far. As Peter suggested, I highly recommend you to revisit the blockout stage mainly when it comes to scale. It's the first thing I noticed when looking at your images. The characters feel a bit big for the alley or it feels cramped. Feel free to change the layout a bit of course as you don't have…
Don't try to source rando images off the web for your textures, unless you're positive the image license permits it. Your lead or AD will have a fit if they see you sampling rando web images, opening the company up to copyright infringement.
Nice work so far. The figure proportions are off. The best alien and monster work is based on real proportions with only the details changed. If you use a figure reference guide like daz3D while you sculpt it will make your work more convincing. There are plenty of reference images for alien space ships on google: Hmm cant…
hello vrchat gigs image (3)1280×720 233 KB I create high quality, optimized VRChat avatars for both PCVR and Quest. From concept to final Unity setup, I focus on performance, clean topology, and detailed texturing so your avatar looks great and runs smoothly in game. Services include: • Custom 3D modeling • Texturing &…