* Realized my single reflection capture wasn't enough. I was having incorrect shading and reflections before, now that's fixed. * Re-scuplted my normal map and made a new texture using a standard PBR maps rather than using any triplanar. * Had to adjust UVs for new normal map as it had a much more narrow bevel. Went ahead…
Love the ripples you have their and i see those little speckles you added, looks good! Only thing i would like to see is maybe some materials under or coming through this snow e.g tips of grass , dirt speckles. Overall looks like a believable deep snow! I like the grass showing through the lower bits. I think adding some…
Hi Robson Michel, I love what you've done with the pixel-fidelity art on the first two posts and I can imagine them to fit very well in a game of that visual style :) For the first illustration, the colour on the people's skin in particular could be studied and revised further. For example the one above the fire looks a…
Some more progress. I'm sort of stuck in a phase of planning modularity while I'm not sure exactly what makes up the side walls? Is it a natural cave or ravine? Are these all giant carved stones? or is it a bunch of tiny runed bricks that were each manually placed? Not sure whats the best combination of mentally cool /…
@Toafer Hey man, thanks for all the feedback! Yeah, I totally agree with you. I wasn't happy with the wave too and changed it, maybe i'll add even more to it, so it actually 'rolls' before the ice shards, like you said. I also changed the direction and sizes of the ice slightly. The warmup is just a dummy at the moment, to…
Nowdays color reproduction of monitors is not that much sparse and fancy as it was decade ago. Any default mode is more or less ok . It's not that weird feeling when you came to TV store and saw a kind of super nuke vivid grass at a football match with salesperson explains you how "crystal clear" the colors are there. I…
So, hi pc-community! Been here for a while now. Stalking here since when I started working on this map. This is my first map for UT3 and a beta. Just have it in mind, not yet finished. Beta =) I'm working on it for about 2 months now from sketch. Meshes are all custom, except the grater waterfall. Small ones are custom.…
Effects Artist Location: Menlo Park, CA Job Code: 31 # of openings: 1 Crystal Dynamics, a leading developer of video games and a subsidiary of Eidos, Inc., is currently seeking an Effects Artist to join our team. We offer extensive benefits packages and a great work environment. If you are looking for a challenging and…
Lloyds Lust For Rust RAT ROD! * I found this vehicle sitting in the Walmart parking lot. After a quick glance I realized I wanted to turn this into my next 3d project. Luckily the owner walked out as a I was looking at it and turns out he did all the work with his son at his custom Rat Rod Shop. He found the body of the…
Project Title: Tales Of Forgotten Heroes: Alchemist Notice: We have cleared our team structure due to our lost of funding during the COVID-19 Pandemic. We thank all who has been members of our team in the course of the year and seven months we have had funding. We have completed phase 1 of our project and as we…