Hello, my name is Joshua Forsberg and I'm an aspiring 3D modeler based around Minneapolis, Minnesota. I'm looking for an entry-level position where I can learn and grow my skills in a professional environment. Here is my portfolio: https://www.artstation.com/nurbs
Hi everyone, I hope you're having a great day so far. :) I'll start off by saying that I'm kind of new to this field but it has been giving me great satisfactions! It has been a couple of weeks that I have been trying out Blender 2.93 mainly for modeling and sims and I've got to say that I love it, it's UX is fun and…
Hello, For my first post here. I have developed a startup company that specializes in Professional Level Design and Modeling services and also Professional Texture creation. We are the current moment would like to attract more clients to our Business so if you are interested Please contact us at…
I'm trying to play level but I get this message I imagine it has something to do with where I save my packages or scene?? Here is where I save my package Here is where I save my scene (not sure if it matters where I save my scene
You will work with 5 other 3D artists on the environment. What i need is someone who is experienced in unity. Can make shaders himself and do the level design. I want AAA graphics no less. You also need to be able to help with finding solutions to problems. You will NOT rely on assets from the assets store unless…
Bump - I'm still looking! Seaborn - A level I created for Chivalry Medieval Warfare, has over 15,000 players and 100% positive reviews, making it one of the most popular custom levels made for the game.
So I had a chance to play around with CoreUI; and my feelings are mixed. While I like the idea of having one persitent toolbar at the top with all your commonly used tools, I couldn't (perhaps if I gave it more time) get used to using floating (pinned) pallettes for my tools. Having the tools properties in the one spot is…
Is this possible? I'm still relatively new to Zbrush. Sculpted a bust from a cube, exported to Topogun, and redone the topology. So now I've just a low res model. Can I take this new model back into ZBrush, subdivide it to the same level of the original cube and somehow project the details onto the new mesh? Cheers!
I had a few people ask me and I couldn't link to a tutorial on doing this. So I made a quick one. It's covers creating an .exe file to show off a level that you created for people that don't have UDK installed or a different version. http://blog.environmentartist.com/?p=705