Is this possible? I'm still relatively new to Zbrush.
Sculpted a bust from a cube, exported to Topogun, and redone the topology. So now I've just a low res model.
Can I take this new model back into ZBrush, subdivide it to the same level of the original cube and somehow project the details onto the new mesh?
Cheers!
Replies
Here is a link to the zbrush tips and tricks site.
http://www.pixologic.com/docs/index.php/Tips_and_Tricks#How_to_transfer_high_resolution_details_to_a_resurfaced_mesh
Read the first part.