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Recreating levels on retopolgised mesh (ZBrush)

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polycounter lvl 18
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Super polycounter lvl 18
Is this possible? I'm still relatively new to Zbrush.

Sculpted a bust from a cube, exported to Topogun, and redone the topology. So now I've just a low res model.

Can I take this new model back into ZBrush, subdivide it to the same level of the original cube and somehow project the details onto the new mesh?

Cheers!

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