Ok so a few probably obvious (my apologies) UDK questions. Do you have to create a 2nd uv set for light mapping on static meshes? There's a 3d motive tutorial for this. I didn't know if you still had to do this with lightmass or not. thanks in advance! -K
Alright, well I have pics max viewport Uploaded with ImageShack.us in UDK material editor thingy It's just wierd. Just one smoothing group, and I can't use Xoliul fully because on my computer the specular map slot doens't work. Any ideas?
In my version of UDK the content browser has very little in it. It has basically nothing when it comes to textures. Is there a library of textures that I can download? Also how can I import my own textures? I tried that and it said something about the power of two.
that tut is very old, udk no longer supports subtractive levels. Udk has been moveing towards more of a mesh based workflow, and away from bsp for a while now.
Hello Polycount, We are nearing the final stage of production on our little UDK mod called Obsidian. We would love some critique, specifically on our lighting. These are simple screen grabs from viewport and have not been altered in any way. Cheers!
i am having a problem with vidio cliping in UDK and i can't figure out how to fix it. It is getting really anoying on account of that i can't zoom out verry far without loosing where my object its. here is a pic of the problem
Hi! When I want to import a PSK file that I make in Blender, the UDK crash! The Log: http://imageshack.us/photo/my-images...lerrorudk.png/ Can anyone tell me why this happens? P.D. Excuse me, I speak broken English
Oh Hi guys! I'm currently doing a playable level on UDK for my college project https://www.youtube.com/watch?v=Zj_PzkwgI3I http://www.moddb.com/members/mariannemeloche/downloads/battleship-v03