Hello, guys! I’m Gabriel "Grilo" Dias, a 3D Character Artist from Brazil with experience in creating high-quality characters for games and interactive media. I’m currently open for full-time/contract opportunities and am eager to bring your vision to life. Services Offered: * Character Sculpting: Realistic, stylized, or…
Yeah that's cool. Considerations like that depend on what your end use of the asset is too. I'd say spend the geo elsewhere (like adding in the diode illumination switch on the PSO, it appears to be missing) because: * It's a very small area * You can't see it from first person view * Adds a (tiny) amount of extra work to…
Would love to hear some opinions on this character im currently working on, kinda feel stuck because im not satisfied with the level of realism it currently holds, plus i have issues with bringing all the details of the sculpt to the render stage, it feels like half gets lost during texturing. ( also after texturing…
Does anyone need some custom music created? Give me a shout! I've worked with around 100 content creators...mostly video game developers...helping them bring their visions to life. Here's a link to my Custom Work page for more info: https://soundimage.org/custom-work/ That said, this week's new free Mp3 tracks are on my…
Its a very broad spread and I would remove the Sherman tank and forklift - they bring down the overall quality of your portfolio. The value of specializing is directly proportional to the number of people you work with, but your kind of generalist is totally viable in a small ads studio (assuming such places still exist).…
[embed]https://youtu.be/1_8qekDj3co[/embed] Today was all about importing props from Google Sketchup and learning how to create sub-props and then texture them with a random assortment of low-rez tiles. Lighting and smoothing models and adding elements as needed to create a dramatic shot coupled with my first use of Mason…
All of this is very re-assuring. What has everyone's experiences been like while trying to actually werk the problem? ( even failed ideas are extremely valuable ) Magic Sugar: restricting interactivity doesn't have to be noticeable. At times it can be built into navigation and position. As in film, you can tell much of the…
Hey everyone, I’ve been experimenting with creating a diamond PBR material with prongs. I managed to build a decent version in Substance Painter, but as expected it only really works at the baked scale. In Designer, I know the procedural approach is the “proper” way for infinite scalability, but I was wondering about…