I wanted to ask if u have two color correction nodes in the material editor in 3dsmax and u wanted to create a connection where u can set up a certain brightness value of Color correction node (CC)A, to correspond with the brightness of (CC)B at a particular value, then set another value of (CC)A to correspond with (CC)B…
Hi to all, i m new to d community, n m really v much inspired by d artists out here.. i wanna b a character artist, n m already into sculpting but wat i want to know z , wats d most effective approach to create a character for game. i mean wat should b the approach, wat if i want to start it from sculpting and then do…
Ravenslayer and gsokol: Thanks you guys, that should be useful. The reason I was asking compared to the video, is because the guy essentially overlays the RG channels (kills the blue) and creates another copy of the normal map, but this time, kill the RG and mutiplies the blue. So this the basic idea: [RG(Overlay)-B] +…
You can't exactly add materials by pointing and clicking, but you can add materials in a few ways without color IDs: A] 3D paint with DynaMask to apply materials to specific areas. B] Create a face selection, convert that to a solid white UV overlay, export to Photoshop, copy it, paste it into DynaMask's Paint Mask in…
o right, sorry.. RCoRR (Radio Controlled Off-Road Racing) is a racing game based on the sport of racing Radio Controlled Vehicles. Featuring realistic driving physics, damage physics and real cars, trucks and boats* (i forgot to include buggies but they would b classed as cars no?) Whilst progressing through career mode…
B-b-bump! I'm all graduated now so I'm sinking my teeth back into 3D projects. I never got vertex normals working but I have just about finished the final large tree model: I also noticed a nasty texture alpha issue where the thin tree branches were being made transparent because of how thin their alpha was. I used a…
It still bugs me that Height is on G and not B, so you could pack R Metallic G AO B Height A Gloss Rather than having to use a separate map for Height on G, or having to choose between AO and Height. I've made my own shader that takes maps packed that way. I've also experimented with putting the AO map in the alpha of the…
I'm trying to work out keyhydra and im having a bit of trouble. I'm doing the following: 1. Go to the function editor and make a new 3dsMax Classic function. 2. Call the function bridge, bind ctrl+tap to Edit Poly, Edit Poly, Bridge 3. In the keyboard layout, I double click b and assign the Bridge function. 4. When I hit…
Here we go, 4.7MB rar file: ::LINK:: I won't get around to translating the entire 8 pages, but basically these are the textures used for a character. The B&W one is line work. The other pages go into more detail on decals, dealing with spec/lines and other functions. Preview: First two sentences quick translation: For one…
lol because it's ridiculous. Here we can easily extrapolate your idea further. Darfurian war orphans starve to death because A) they don't want food badly enough, or B) there is such a thing as a situation where the right attitude cannot do shit. If you say A, well, we can all lol at you. If you say B then we can easily…