The surface wear looks overdone Metal does not usually corrode. It does, however, collect tons of dirt that (for lack of a better word) fuses with the metal. You could put in some nice grease stains. Here's a similar asset from Zero Dawn to give you an idea of what I'm referring to. Even then, based on the size, you…
Game Developer/The IDGA used to do annual salary surveys. IIRC for artists with 0-3 years of experience could expect an average between 30-50k, varying with skill level, location, etc, but thats the only stat I can remember with any sort of accuracy. They have a couple of older ones (2003 I think is the newest) on…
Blender displays particles of non-hair particle systems as spheres by default. I'm sorry if I'm suggesting something you've already done but double-check all of your particle systems to see if there's an extra unconfigured one. If I had to hazard a guess I'd say it's the ParticleSettings.001 listed below the Groom one—can…
I finally found some time to continue working on this model. I finished the low poly. I can probably still optimize it allot but i want to continue with the uv's. I have 50000 polys so far. @ kanga, thnx for your reply, i am not sure what you find weird with the feet, i didn't flatten the feet in one of the screen captures…
I changed the near clip plane to .001, and it really made a difference; it was originally at .1 And for my normal maps; I think I will do a few small experiments and upload them to a thread to get some perspective on that matter. In viewport 2.0, it renders the normal map's crevices as a fairly deep black; however, in the…
Ahh thanks so much for the tips on UVing, I really want to improve! The hair looks amazing, love it! Also curious about how it was UVd too. Was wondering if you've seen this model? Might be inspirational! http://www.youtube.com/watch?v=fAdFGWVlk84…
H+K will make you pay for using their guns in game, when I worked on 007 legends a few of the weapons had to be distinctly re modeled and re branded with imaginary names because of this...it appears to be on a per game basis too, as our publisher was Activison, and I don't see COD having any issues with licensed weapons :)…
The bathroom scene looks better with those changes for sure. I really dig the super detailed linework environments, keep working on adding shadows and subtle lighting to make them more readable and give them dimension. Be careful not to let the shadows overpower or obscure the line work though. this is an awesome example…
Like what others have said, this is a nice showing of well-rounded work! One comment I do have is on the presentation of image 004.jpg. When I first saw it, my brain wanted it to read as one scene/angle, rather than 2 separate shots and it took a couple of seconds to figure out what I was looking at. If you have the time,…
Snippy aren't you? There are two real relevant course choices in my country, I got into one, didn't get into the other. Happy? This was in 2003, when I wasn't jumping onto google for every damn question I had. I know no one else who asked questions about the course online either. In America maybe it is the best way to…