I absolutely love your animations, along with the very original idea of the whips - it gives a very dynamic feel to his movement. I often come up with MOBA kits in my spare time, and I did one for your character - Ashytkin - The Ice Demon Primary: Assassin Secondary : Fighter Projected Meta: Assassin Top Lane, Full Damage…
Hi everyone, I’m trying to recreate this kind of anime coloring/shading style from One Piece (image attached). What I’m specifically trying to achieve: * Strong cel shading with soft transitions in some areas (like the face and hair) * Intense glow/red eye effect * Clean but dynamic highlights in hair (not overly…
I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
Nice man! Almost as good as those Salsa Verde Tostitos! I had to look this up! Didnt know it was called Wood Lath, very cool. Maybe: - offset the meetup joints, each board meats up perfectly with the other one, It seems like in most refs its used behind a vertical support, however if you wanted to expose the joint/butt…
Nice idea for a thread I generally like to customize my hotkeys to keep them same as my gaming key layout (awsd) 1-4 to switch between the playback options a-previous frame (Also stops playback & Loops through the timerange without adding additional 'undo' reiterations. Which is what the satewithoutflush is used…