Hey guys, I tried to make a single mesh object with just one texture -- in this case a little radio device -- and on the device I tried to give it a transparent glass screen and underneath it is a radio station readout. Everything looks perfect in Substance Painter but when I pop it into Unreal things go a little wonky.…
Hey guys, it's been a while since I posted anything! Here is a small(~10mb) asset you can drop in your Unreal Engine project to get a simple tweakable scene for showcasing your models. It has some settings you can tweak ( select the environment, change HDR intensity etc ) and I'll add more controls soon. You can download…
Hello Guys! This is my first time posting here and sorry for not having no WIP. So! This is a project that was inspired by the Ragnosaur demo and i thought it'd be cool to make something like that to showcase my models. This is the first time i make something like this in Unreal 4 so it's pretty basic, but i ended up…
Available on the Unreal Engine Marketplace Contents: Overview - What is this Presets how to set up Post Process Materials Surface (Screen) Materials Material Function Parameters Global Settings Color Correction - Contrast Color Correction - Desaturation Color Correction - Tint Color Correction - Clamp Values Color…
It has been a while since I posted something in Polycount. But now I started working on a 3d environment scene inspired by a concept I found on Artstation. The concept is by Aeryn Gray. Here is the link to her Artstation profile: https://www.artstation.com/artwork/18xqkq I will not be doing it exactly the same as the…
Portfolio url: adamidris.artstation.com Skills: * Environment modelling and texturing for real time engines. Extensive use and understanding of modular principles. * Prop modelling for real time engines * Digital sculpting * Digital painting and concepting * Texturing * Cinematic motion graphics Software/tools: * Maya *…
Hi Friends! I'm having a bit of an issue getting the weight of my objects inside of Unreal to "feel right". For small props - the mass and "floatiness" of things feels pretty decent, but once they start getting much bigger (to say, the size of a barrel) it still feels lightweight and floaty. I'm noticing the same issue…
Hey Polycount, Around a year ago I got to work with FX Artist Tim Elek on making a sample Showcase for some of the effects in UE4. I was responsible for the modeling, meshing, texturing/materials and lighting/post-process in the level, while Tim did all the effects. Mark Morgan contributed the statue piece and Michael…
Hey all! :) So ive been working on this project for a little bit now and decided that I had enough to show to make a thread here on Polycount. So the project is the Catiline Conspiracy and its a cinematic series made in Unreal 4. Its based off the historical Second Catilinarian Conspiracy. So right now a lot of the pre…