Seems like it tis the season to launch websites, and then have the polycounters critique. So heres mine. . . JPisME.com Im fishing for crits on everything here and any are much appreciated, I suspect I need them.
Hi folks, This is my first time uploading any of my work on this forum so any feedback, critique or advice for future projects are welcome. :) I finished this character sometime earlier this year but I don't know whether to go back to it to improve it or take any comments/suggestions on to future characters. I'll upload a…
Plan is to make a crazy viking beast man. I am not totally sure where I am going with this, but I have a few ideas. First competition so I hope I learn something at least, Good luck!
Hey guys, I'm doing this sword for the ArtStation challenge and was just seeing If anyone can give me some feedback. Concept by Joanna Kozioł Thanks guys,
Hi, My name is Ayush and I am from Zatun, a video game development company in India. We are working on a 2D action adventure platformer game “ The Legend of Vraz “ for PC. This game was created using the Microsoft XNA framework and it features never seen before 2D graphics, cute characters and an enthralling game play set…
This week I wrapped up the full blockout and I’m just about done with the high poly. I modeled the scope, the stand, and the rest of the smaller components to really help bring the sniper together as a complete piece. I also pulled in a bunch of real-world references while working on it. For some parts — like the scope,…