ha guys, purchased 3Ds Max today with Phoenix FD. It works fine in the four viewports but when I render it with Vray (production render) everything renders perfectly but anything made in Phoenix FD is not visible. I cant find anything on internet, is there anyone here who can help me out?
It now has support for armatures: (skip to 1 min to see it) http://player.vimeo.com/video/26670975?title It essentially replaces the f-curve editor with a motion graph in the 3d view. You can still effectively edit anything you should be able to with F-Curves, and if not, the f-curve editor can be used in combination. It…
Im using GMAX and I have everything done but I cant export it as a .md3 file? I have pop_n_fresh's md3 exporter but its not working, it didnt come with a readme and I assumed it belonged in the plugin folder in the GMAX directory, upon starting the program says DLL <...\gmax\PlugIns\ExportMD3.Dle> failed to initialize.…
http://mitglied.lycos.de/KDR_11k/files/ppms.htm This isn't really for general consumption because it crashes far too often, can someone test it over network and tell me what happens when both players use different models?
Hey guys, I recently finished a fairly complex scene inside of Marmoset Toolbag 3 (the project post is here) and thought I would give a post-mortem of issues I had and mention features that would have been helpful to have. As I was working I took notes of problems or workflow issues that kept recurring. I spent so much…
Aah so that's why it didn't look good when I used handplane, because I needed to untick explicit normals. Works perfectly! Thank you guys! <3 What do I need to do with my smoothing groups when using handplane? Handplane also seems to flip the blue channel in some areas
i have a question i was wondering how would i get this imagine to work with opacity, when i tried a normal alpha in marmoset it doesnt read it at all it just removes the texture completely, i want the clear parts to fade out like they are on the albedo, im pretty sure its something stupid im missing
Hey all, I have been trying to import an animated camera into toolbag but having no luck so far, was wondering if this is doable, and if someone has a work flow/ solution for getting a camera in from Max/Maya. So far i have tried exporting an animated character+ scene assets+camera as an FBX, whilst checking the export…
https://matiascodesal.com/blog/how-to-convert-maya-python-2-code-to-python-3/ there's a bit more detail on that link If you follow the instructions in the post above as written you'll be running the default windows python interpreter (whatever version that is) which won't have the 2to3 library installed. Instead you need…