My submission for Riot Creative Contest 2017 https://youtu.be/9fX7QFXYzDE In the end I think its ok, was a nice learning experience creating a very stretchy exaggerated animation. It could still use more, but I had a couple problem along the way which were making it a pain to work on. looking at some of the other…
Hi everyone, The question is pretty much in the title. Is there such a thing in maya for making very precise movements. I am trying to make a cage for baking a normal map and the mesh has some very small gaps in between it's different parts that are very difficult to avoid an overlap in, especially with the small freezes…
Hi, I'll make it simple af I have a character walking on a street. I want to render them in different render layers (the background doesnt move while the character walks). But when i do, I lose all the shadows, spec, etc on my character. How can I do this in Maya and arnold 5.1 the easiest way possible? Ilts like urgent!…
Hi everyone!!! I'm really excited to have found out about this contest. I can't wait to see what everyone comes up with, and see what I can push myself to accomplish. I'm going to try my hands at the Character Art category and the Animation category so wish me luck. I'm pretty optimistic that I'll get everything finished…
Hi, my name is Darío Padilla García. I'm from México and a graphic designer student. I decided to make an ilustration of an udyr visual update because is my main and I think he needs it. Udyr is one of the champions released in the pre-season 1 and his in-game model has been the same since his release. Comparing Udyr with…
I use this Original concept from Riot to start my 3D model. If I have to be honest, I started doing this model in my personal time, and by lucky I found this thread today, November 29th. Here I leave some renders that I have been doing during the progress, i have a lot of work to do! T pose Zoe Start doing the Hair and the…
Hi everyone! I've been struggling about witch character(s) pick 'cause the game has so many nice designs and in the end I went with the Star Guardian skins line. Never play either Fiora or Twister Fate, but I though I could do some nice things with them. Here are some exploration designs for fiora. My main inspiration for…
Hello I was trying to make a simple multisubobject material , but whenever I go to each submaterial to add a different diffuse image, it loads a window and says select image file list contro l and sets to one and so even if I change file map for the other subobject materials it keeps using always the same image and this…
Hello, for the contest i will try to make a splash art for Bandito Ziggs. Here is some initial reference: Some more reference and sketches: At first i thought of putting a scarf in front of his mouth like the Fiddlesticks skin but then it seemed like one of the most distinctive features of Ziggs would be hidden: his…
Here is a low poly model I made in 3ds max of some liquid splatter. I had to make it manually from a cylinder with extrude + relax. Is there a faster way to create this in an automated way? For example, I make a sphere, then add a modifier called splat and drip? Is there anything like this? This image shows what I'm…