Given that Mari stores temporary files on the hard drive, does having something awesome like a 500gb SSD improve Mari's performance? I'm really interested in finding out! Thanks.
Just got the A100, intial reactions: SSS is wonderful, even if this camera has a little higher noise than my 350D, SSS lets me take shots at much slower shutter speeds and thus lower ISO. Yayayayay. Inbody IS, its really shocking that Canon/Nikon have not gotten onto this bandwagon yet, its one of the few features you can…
oh sorry there is one mistake, you have to invert the surface normal as written in the text i interpreted 3 as the multiply of the SSS Color, to colorize the SSS effekt and then just add that result to the "SSS part 2" if you have that plug it into custom lighting, not diffuse and turn the shader to use custom lighting…
Thank you Brice! How did you learn CSS? I've tried parsing the W3C spec, but it's pretty rough going. I've also tried a few CSS tutorial sites, but usually for specific things, not global theory.
This is a request if anything, for a Polycount RSS feed. I've no idea what it entails creating such a thing but I do know I'd love to have one. If you could customize which forums it monitors (GD, 2D/3D, P&P, etc.) that'd be even more awesome. S'bout time we catch up with the times and get some more features like this…
I have this observation about recommendations my brother makes. He fancies himself a connoisseur of all things entertainment, from games to 'film'. This observation is basically anything he absolutely hates, I will probably enjoy.. 9 times out of 10. Things he likes I will probably not enjoy or not like at all. He saw the…
Shallow SSS map one of the essential SSS components. Mid SSS map The second element of making a good SSS skin shader. Deep SSS map The third SSS component and its colors. Deep Mask Controlling deep map influence. Primary Specular map The main specular map, regions and intensities. Secondary Specular map Enhancing facial…
I did simplify it a bit, Shown in a screenshot below So the way this is setup is just a quick thing to make it easier for me to adjust the SSS mask on the fly until I have the definitive ones ( and this helps me because I don't need to have a specific SSS map for all my foliage just yet, this allows quick iteration ) So…
I tried importing the head as a static mesh (ASE) but I couldn't get it to handle overlapping UV's so I ended up exporting the eyes as separate objects. Strangely enough it still thinks that either UV's are out of bounds or are overlapping for the head despite me triple checking in max. I deleted the eyes, applied a single…