I posted this over at the game-artist.net forums, but figured i might as well post it there too. The specs are aimed at a third person shooting game (think max payne 2 or gears of war). 3708 triangles, 1024x512 diffuse, and i threw a simple anisotropic shader on it. Let me know what you guys think.
model And here's a few renders and the marmoset viewer file: https://www.artstation.com/artwork/RBvgv This is based on a concept by Dillon Grubbs: More of his work can be found here: https://www.artstation.com/artist/dillon_grubbs I was given a critique that the grip wouldn't work in real life? Any suggestions on how I…
model And here's a few renders and the marmoset viewer file: https://www.artstation.com/artwork/RBvgv This is based on a concept by Dillon Grubbs: More of his work can be found here: https://www.artstation.com/artist/dillon_grubbs I was given a critique that the grip wouldn't work in real life? Any suggestions on how I…
When trying to export a view model reference, I get the following error: Writing Meshes... * "bip_hand_R" WARNING: Could not get a material for mesh "bip_hand_R". Skipping mesh. Assign a Standard or Multi/Sub-Object type material to it. bip_hand_R is a bone, why would it need a material? On a semi-unrelated matter, are…
ALPHA -23 Modelled in Blender and textured in substance painter. orginal concept by jay Li ALSO THIS IS NOT MY FINAL RENDER ..i did a qucik render in iray so plz let me know if you have got any suggestions:) my other profile links :https://www.instagram.com/sidrenders/ https://www.artstation.com/sidbehera…
Hi Dear polycounters! :D I'd like to share some guns i made for an ios game recently. Only highpoly mesh(use for baking maps) ,rendered in 3dsmax. Becuz the game is only about guns....so i was trying to make the edge scale close to the real one, some are quite sharp as you can notice. here come the images! thank you!
Hey guys, first time posting here. I finished this a few weeks ago to push my hard surface skills further and to test out the workflow for modelling, texturing, rigging, and animating for an FPS. :) You can see more high quality images here - https://www.artstation.com/artwork/BWEnk And you can see the weapon customisation…
Hello guys, this is a model i am working on just for fun to improve my skills, this is still very wip, but i would love critics on what i have so far so i can improve it, i am feeling like my model still has some proportion issues but i just cant spot them Maybe ill do a low poly and texture it, i need some serious texture…
I've been poking at this for the better part of the past 2 months now during free time. Still lots to do but am looking for feedback from the fine artists here at PC. :D List of to-dos: - Geo cleanup/optimization - Texture - Cleanup minor bake anomalies (AO from floating geo, etc.) Thanks in advance! Concept by Greg…
this is my first post on here don't know why I never posted my earlier projects but hey. I started my first gun based on a concept, exciting stuff I know. I already made some progress so wanted to show off what I got so far and get some opinions on it here is the concept I based it…