I finished this a few weeks ago to push my hard surface skills further and to test out the workflow for modelling, texturing, rigging, and animating for an FPS. ![]()
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You can see more high quality images here - https://www.artstation.com/artwork/BWEnk
And you can see the weapon customisation shader in action I made here -https://www.youtube.com/watch?v=pQAgnNelX1A (made using Amplify Shader Editor).





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You went a bit crazy with the edge wear. The wear is really prevalent on every edge, even edges which aren't very exposed to wear.