Does anyone know how to keep or retain the previous render in the image editor while re-rendering a region in Blender cycles? Whenever I select a part of my image using shift B, the previous render is completely erased and the new rendered region becomes the new image. It would be awesome if you can see the changes you…
From a portfolio point of view, if you have plans to work with real-time environments and/or models (games): add asset breakdowns. These should include for example, wireframe renders, texture map renders, etc. This will help showcase that you can create production-ready models and not just good looking still renders.
I'm getting a wierd problem where every few renders I do one of my models texture is rendering incorrectly... sometimes it renders normal while others it renders with what looks like a messed up UV map. What's goin on?
@SimãoSilva I think that's a solid blockout, looking forward to see it in Unreal. One comment I would make is that there is no proxy human visible in the in the render, for scale reference, thus making it hard to judge the dimensions. @Convergent31 Nice start. How are you planning to create the soft/fabric casing? Keep it…
hey guys makin an animated show reel since some companies seem to want that instead of stills. ive run into a bit of an issue and the render diagnostics arnt helping much, all they tell me is that 2048 textures may be inefficient. the issue is that when i do a test render using the regular render methods and mental ray it…
Hello, I've been having a strange problem when using contour rendering and batch rendering. Only the first frame has the contour rendering applied and all subsequent frames render normally with the exception of not having any contour rendering present. If I render just a single still frame everything works perfectly. I've…
Hello everyone i have done a couple of test renders and everything works fine but when i select 200% quality the middle of the scene renders fine but the sides are noisy, and buckets seem to be stuck. any insight? in a side note the 200% render is stuck at 100% progress, see in image attaached render at 100% quality render…
I don't know if anyone has experienced this.For sometime now,when I batch render,the rendered frames look different from the renders when I click the render button especially the lighting.I have a volume primitive with fog in it.Could this be the reason? Pls I would appreciate any help.Its really urgent for my school…