Looks like an NDO workflow to me too, I'd take a guess that they had made the textures first with the models in mind. These could also be modeled, baked then textured in PS. Imagine that the models look basically like the normal maps here, laid out flat in sheets just as they appear. The workflow is relatively simple,…
It's a good idea to do objects from real life so you have a lot of reference and can nail down the shapes. It's important to know how to sub-d model before moving to baking and other more technical things. Improper geometry can cause your bakes to look wrong, so if you don't get the model looking right first it will cause…
Maya Renderman vs Maya Vray. Which one has the better preset material library? Vray has two guys that have put out a generous preset library of preset shaders. But, I can't find any preset library for Renderman. Which one is easier to learn? There are many Youtube tutorials for Maya Vray and many tutorials to buy online. I…
Hi Guys! I'm currently working with a group on creating a game, and I've been assigned with the task of figuring out how to optimize the performance of the game, specifically concerning 3D... So as you may have guessed my question is how to go about this... Don't worry though.. I've read enough posts inhere not to ask…
So I'm trying to branch out into env stuff. Gonna do a real simple building and put it into udk (heavily based on a house near me). 3ds max atm. Here's the first modular piece I have done, 512x512 & 116 tris. Too much?
Yes his unit is one i used as reference a long with a bunch of other reference. Unfortunately mine looks like a darn ATM. I dont see the problem in posting items which look similar structure wise. How many barrels, chairs and street buildings have we seen on polycount? My texturing style is different to his. Its all my own…
Get experience by making a small game yourself, working with mod/indie teams that are working together remotely or even in-house in a small office space or out of someone's basement. I started off in high school, making really primitive animations and basic models/textures. Then started working my way up, transitioned from…
Here's my 2 cents... First, (and no offense) you have a ton of reading and learning to do on all of these subjects (as we all do). Second, the answer to all of your questions and probably every single other question you may ever ask is..."It depends." "It" (meaning everything in game dev) depends on so many factors. Here…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
And here we are again! Second time hitting the retopo stage. Once again shout out to Lazaar, TeriyakiStyle and Dantert for the helpful critiques! Hurts to finish retopo and then go back and do so many changes in the sculpt that you mine as well redo the retopo, but it was worth it! @ Genz: I saw your post, fiddled around…