Ups.. didn't see this before posting in "How the f.." .. :sweat_smile: But found almost the same model :grin: Hmm.. how do analyze usually any form.. and yes "simplifying" a form and subdividing it "later" helps. Also "retracing" some outline and connecting to faces can be a way to get some proper base to refine later.…
@pior Also didn't have a drawing tablet at the time, actually still don't but currently looking at XPen's Artist 12 for what I want to do plus within budget of what is affordable. As for using AD to sketch with, well once I became comfortable dealing with each layer - masked curve grouping and various output settings this…
hi, a simple demonstration highlighting the difference in merging animation layers between Maya and Blender. using the same rig (beta character from agora), in both maya and blender. same rig (almost) same computer, only difference is maya and blender. https://youtu.be/57QhSToYH98?si=KOMJGwMrOo7mfbri
I was wondering how they did this: The light shafts are visible, there are few of them and they interact with an object. Did they use a few animated cylindrical meshes with a shader? But how does it light objects then?
In regards to the losing mask, I usually use one of two work-arounds: * if it's a hand-painted mask only, simply copy the mask and place them in a separate (hidden) layer group so you always have a bakcup * if it's a procedural mask with some manual edits, I usually keep a backup layer of the differences only (like, if you…
Yeah I'm not quite sure what's going on with the green coat. Over his right shoulder that could be part of a cape (white paintover). The main parts of the green coat (red paintover) seems like it makes sense pretty much in the concept. The brown leather coat has buckles, and has an inner layer (green paintover). The pants…
Hello Everyone! This is my current project, still a work in progress, still a lot needs to be reworked, but I need to move forward for the sake of a grade. My biggest concern at the moment is that the low poly retopo is 12,480. I am not familiar with the poly count for current games like Fallout 3 or 4, so I am not sure if…
Hey all! New here in terms of posting my work but have been around for almost a year? Anyways, I just finished school in spring and am working on portfolio-related art now. Doing a range finder and having a really hard time getting something interesting going on. First thing's first, from what I can see in the reference…
Hey guys, I am new to Substance Painter, and I am trying to paint a color over top of my Emissive layer, and it changes the color! How do I make it so that the color on top does not change? Thanks for the help!
I'd kill for someone to write me an extensible photoshop script that would work along the lines of what we had at my old job. Any layer named DIFFUSE (case sensitive) would automatically be saved as NAME_diffuse.dds, where NAME comes from the group that DIFFUSE is a member of (it throws an error if its not in a group). You…