About the website, I'd like to see some borders, or cell padding. 1-2 pixels between each picture. 5-10 pixels to the window borders. and that kinda stuff. Great artworks though !
in polyboost use the border tool, thats the best tool to retopo fast. its under modeling - polydraw (button) new window pops up. 1. under "draw on" click surface. 2. create a poly plane somewhere (keep selected) 3. top button - "pick" your high poly 4. hit border button under edit. 5. start draging edges of taht created…
Solution found : - Set your asset to Texture type: Sprite (2D and UI) - Select sprite mode : Multiple - Click on sprite editor and add your borders (the blue borders should enveloppe the whole image and the green ones slice along the borders) - Then attribute your sprite to any UI element in your scene you want (panel,…
I looked around on the border issue. I'll have to agree with you KDR. I avoid it by not showing any borders. CSS is the way to go. I like editing several pages at once with a single file.
EDIT: Using 2011 So normally in Maya when using the Select Edge Loop Tool it selects edge loops fine. But on border edges and trying to select a loop it selects the entire border which is extremely frustrating and annoying having to then go in and unselect all unwanted edges. Dose anyone know a way to get Maya to only…
I created a mesh from a plane primitive and cannot remove the hard edges on its border (shown in purple) This is causing issues when I try to extrude and use smooth preview. When I bring the model into blender and clear hard edges I can extrude and apply a subsurf with no issue. However, bringing that same model back into…
I am trying to pack some uvs that overlap each other so they touch the edge of the uv image border still overlapped like this vid: https://www.youtube.com/watch?v=7V2b1G9TpLU After the end of the vid, is there a way you could rescale the ovelapped uvs to touch the uv border on both ends with a pack button. Using the scale…