*Current* So. some concept art first ! so im designing this for a game i am working on, second image was the first attempt. first image was the second attempt although it is just the torso. the upper right concept torso was picked as the one to work on first. BIG NOTE : the arms and legs are just placeholders so i can get…
I'm using Maya and UE4. I need to swap out lots of different clothing items on a single character. I'm not sure the best way to tackle this problem in a way that I can have a huge variety of items without fighting the rig too much. All the tutorials I've found about this suggest using the character mesh and tweaking it…
Thanks for all the feedback guys, its much appreciated. I was half expecting no responses. Yes my patchwork armor is well 'broken'. It was a very quick concept idea that i sketched out to see if it worth the time to develop. Beefaroni - your spot on about it being a simple brush across the surface, i was just seeing how it…
There are many issues with overlaying armor but the size thing is imo just a scale. As the body proportions don't change that much (forget the head for the moment) I would just define a scale ratio which links body size and armor scale. Of course it's something else if you want to fit one armor plate on a slender young…
Hey Folks, My next personal project is a fun one ofr me. It is based on the concept by Serge Birault called 'kali Body armor'. I'm excited for this project because I haven't working on a sci-fi project before and certainly not a hard surface one.
I think you need to reference existing armor suits (or fabricated for Movies, like the Pacific Rim rift suits) to see where exactly wear and tear builds up. Same goes for the gun. My overall impression is that this was just run through dDo and called done, without a large amount time spent on refining and redefining…