I'm trying to render an AO map using the Transfer Map tool in Maya 8.5. It looks like it works reasonably well at low resolutions as high as 512x512. However raising the ray tracing above 16 or scaling the map up produces a crash. It says it cant allocate 21mb's to do it. So how do I increase my Maya memory in 8.5? This…
hi baddcog, thanks for that. if i had the time, i would look into game engines and the possiblilty of using them to showcase aspects of my work. but i have sooo many other things i have to learn and do, at my current rate i won't be done til next year!! in addition, i've just solved my normal rendering issues by installing…
Why nobody just make desktop videocard with laptop cpu and memory attached somewhere on its side? Under a branch of same heat pipe. I have never ever used a laptop from its batteries since smart phones have emerged. Every AirBnB place and hotel should have an option "workplace and PSU available" Wonder if 145 W of build in…
Been reducing for the past couple hours. I'm down to 1,745, which means I've still gotta get rid of another 745 tris to hit my mark. As of right now, I don't know where else to cut them from The undercarriage is a big gaping hole, and I've cut out more of the bevels on top than I would have liked. Hopefully a good night's…
Gah, Maya 8.5, that's your problem. Maya 8.5 is way behind Maya 2009 for modeling tools. I really hope that is not what you are going to be locked to at your new job. I learned on that beast, it's extremely unstable. I keep trying to get faster with Max because I really want to use it more, I love the tools and…
Hello all. Please forgive my lack of knowledge, I am a system administrator for an organisation and am not particularly versed in Creative programs. I am trying to deploy the Quixel Package and have tried a number of different ways. Ideally I want the Quixel Library to be read from a network drive. I have two issues so…
start here: http://www.luminous-landscape.com/tutorials/focusing-ts.shtml then: http://www.cambridgeincolour.com/tutorials/tilt-shift-lenses2.htm Then find out the flange distance for your camera: http://en.wikipedia.org/wiki/Flange_focal_distance http://www.graphics.cornell.edu/~westin/misc/mounts-by-register.html And…
Also q for anyone dealing with physics: Maya 08 and 8.5 has a smooth view.. accessible by the num pad. #1 is low poly - #3 is smoothed... though in 8.5 and 08 it dramatically increases the poly count but wont render it smoothed unless you actually smooth the object, or use a script. Maya 09 - The smooth feature doesn't…
The first thing is to try and find a orthographic view of the model you are going to be making. The past weeks I been able to find 1 for most http://vintagemike.files.wordpress.com/2013/09/photo8.jpg?w=645&h=863 You can set this one on the Side View is great for the front shape proportions Then once you have the front done…