shape, somewhat Size: Definately Perspective in the model?: no. Just open up unreal ed 3 andlook at the first and third person models for each of the models. The third person are much lower poly, but keep the major shapes. Reminds me of the upgraded dispersion pistol from unreal 1
Dude, havent you ever played Unreal before? More than half of the characters are jacked up-rampant steroid abusers that put mark coleman to shame. A mere 200-300 lb weapon or impractical handle/grip for them is no problem!
Would like to get people crits on my work in progress for Make Something Unreal. This is the high poly for the gun. It is made from a concept I drew out. It fires sort of like the Shock Rifle in UT3. Except the primary beam fired starts off large giving you a good shot at hitting someone close but the further it travels…
Tim, the gun's looking a lot more usable now (and cooler). One big complaint I still have is that it looks like the foregrip is way out there and hard to reach. And Ferg gets some major kudos points for even mentioning the ZF-1. Like Katamari, I've learned that trying to bring logic into the Unreal universe generates an…
I think I am close to getting of the shapes and big details I want in there. Now I just need to add more little details such as rivets and things. and some areas still aren't welded or closed off. This time I adjusted the FOV in the first person view render to get a little more of an accurate depiction of how i want it. I…