Hello everyone, I have issues with reexporting a skinned mesh from MAX to UNITY. I used regular import / export but also the Unity Max Integration plugin with the same results. I do not modify anything inside Max, I only Import FBX from Unity and Export to Unity from Max. As you can see in the pictures the reexported fbx…
* Did you check: autodeks site FBX issues list * there was once an update, idk if it was included in new packages but p.c. had a: discussion on it here - This one matters * Here is the dl site i hope: FBX DOWNLOAD try if you do not have the update autodesk site link. Idk about unity but know there was an issue once with…