I can't seem to find a way to do this. I want to bring in quad mesh in, do some minor sculpting on it, and export as the same topology with the same UV's. I can import a mesh with quads and UV's as a paint object, but to get a paint object to sculpt room or too retopo room and then to sculpt room it always seems to get…
I'm not aware of a way for 3dc to do that, but a possible workaround would be to bring your original mesh into the retopo room and manually finesse it to the updated sculpt (with snapping turned on) and export that. While not ideal...it could work in a pinch depending on how drastic the sculpting changes are. Speaking of…
Oh, I'm still on a very old version (4.9)It looks like the 'conform retopo mesh' option is available on the sculpting tools now too:https://www.youtube.com/watch?v=kbWlDtBGiGA
awesome that is exactly what I needed! great now I can stick to my typical workflow. Really enjoying 3d coats sculpting but that was throwing a big wrench in my plans. thanks
thanks @pxgeek, I will give that a shot. i think it should be okay if making minor changes to base mesh. i could have sworn i was sculpting on a quad mesh when initially messing around with the program but maybe I am hallucinating about that