Hi, i have recently got back into 3d modelling, how would i go about fixing the topology of these booleaned cylindrical columns, i want to keep the edges of the columns so the maintain their shape, would i have to add extra edge loops? curious as to suggestions or whether the problem is in how i went about modelling them…
Maybe it's an idea to model this by using the a segmented part of the pillar and then using some mirror modifier which use clipping at the mirror axis like so: With this there is no overlapping and the non-mirrored part could even be used as a module..
either way might work but should probably get the model in your rendering engine with some basic textures, that way you can see what effect those changes would have on the final product. For example if you have one less edgeloop to hold the shape of the cylinder it might look bad once you have real lighting applied. Or…
gotcha so it is a large architectural piece? And made of concrete or stone or something like that? If that is the case my first instinct would be to not merge them at all, rather leave the columns as individual units that can be used in a modular way but if you have to merge them do like benjamin said and perhaps increase…