I'm starting an indie project and I'm thinking about leveraging Blender in place of Maya. I'd be using it to model assets, animate characters, render concepts, and export into Unreal. I have close to 20 years of experience with Maya, but Blender's come a long way. Has anyone used it in their pipeline? What issues have you…
I had a couple of years of max behind me, made the change to blender 1 year ago. No regrets =). I still miss how some modifiers work in 3ds max over Blender, but thats just about it. Blenders Bend (simple deforms) tools are terrible.
Hi :) Blender and Unreal Engine 5 (UE5) can work very well together. Blender is a powerful 3D modeling software that can be used to create assets for UE5. UE5, on the other hand, is a solid game engine capable of handling complex scenes and animations. There are several ways to import Blender assets into UE5. One common…
I'm currently using blender to do some animation for Unreal 5. I normally use Maya and have experience animating with 3dsmax and motion builder. here's an example of some blender created animations: https://twitter.com/sprunghunt/status/1610129567657889792?s=20 It works pretty well. I'm using the auto-rig pro addon and…
Blender works well for environment assets in my experience: Stable, divers toolset for blockouts, pbr preview and modifier stack. I use an addon for batch exporting. It's true that the performance dips when scenes get heavy. In that case splitting scenes and using file linking often helps. Didn't create skeletal meshes for…
20 years in another program is a lot of muscle memory to fight against. Agreed with thomasp, if I may add, those performance issues come especially while being in edit mode.(actively editing vertices,edges,polys) Sculpt mode and object mode can handle heaps more data. Another pain point compared to other programs is the…
Ok, so I'm openly a Blender-nut but if you have 20 years on Maya, why change? Assuming your experience with it has been at least a reasonably pleasant one you'll be in a world of hurt changing from one 3D app to another while trying to do all of that. Blender has a performance issue with more complex scenes: many polys…