I think you might be fine just having your artist look at zbrush central. Now zbrush comes with a guide. if you want an intro to zbrush though the eat3d tutorials covering how to use zbrush for hard surface sculpting are really good and more up to date than the fountain.
Would it be better to start our artists on an introduction to ZBrush, or will the fountain be fine? I see that eat3d has introduction to ZBrush 3.5, and Gnomon has introduction to ZBrush 4.0. Don't want to get the wrong tutorials. We do have one artist here that is proficient in ZBrush 4.0, so perhaps he could fill in the…
Hey, we are trying to decide whether to use ZBrush or Mudbox for our next project. With the exception of one person on the team, nobody has any production experience authoring high to low bakes, or even normal maps for that matter. Mudbox seems a lot easier to use, but I've found it has performance issues. Is there a…
yeah the reason I suggested the hard surface dvd is because it covers techniques that show new way to work in zbrush that can be applied to environment artists. It's pretty cool. The first few chapters are all about how to create sub tools, extract meshes and clean them up, customize ui, etc, all basic stuff but showed in…
Eat3d fountain is the closest thing to what you want but zBrush has changed so much. I highly recommend lesperences course that m4dcow posted, but it is more conceptual.
the education section of zbrush goes over the ui. the eat 3d tutorials shows the same thing but with practical examples especially the first chapters. The only reason i suggest the hard surface ones is because I feel they are more updated than the fountain. Zbrush isn't like other apps with minor updates. The application…