Wasn't the entire POINT of Fortnite being UE4 because of how they reworked how the engine handles realtime changes better? such as the dynamic day and night cycle? the entire process of destroying a world and building new shit? I thought UE3 was rather, bad for such things, at least from what I experienced and saw.…
Seeing how focused they are on the UI and making it VERY user friendly, I really think the plan putting out a UE4 UDK pretty quickly, it might not be this year, but I'd hope we wont be waiting forever for this. http://www.youtube.com/watch?feature=player_detailpage&v=acR4n6lJEdQ#t=301s
What Skamberin said. If epic just made a newer gears of War that handled dynamic lighting better and more destructive environments, no one really notice what's new or better about the engine. Also I'm sure they want the game to run well on average pc hardware and not just 680s like the latest ue4 tech demo.
Fortnite has been announced for the PC and is suppose to be released in 2013. I'd assume this game is going to be dx11 only due to the new engine, and so far is looking great. It's definitely not a game that would of worked well in UE3. [ame=" http://www.youtube.com/watch?v=2GSfjeYVpkQ"]Fortnite Trailer - YouTube[/ame]…
Yeah I think one of the big points with Fortnight and UE4 is that its 100% dynamic with all the construction/daynight-cycle and so on, and combined with that purrdy realtime global illumination it can probably pull of a really sweet pixar-ish quality rendering if the screenshots are anything to go by : ) I for one is happy…
These 3 gentlemen have nailed it exactly. I think Epic really must've approached this from an angle of "what can we do with UE4 that was impossible in UE3?" It's funny also how people tend to complain a lot about gritty realistic stuff being overdone, and then when Epic does something very different (which I think is…