Fortnite has been announced for the PC and is suppose to be released in 2013. I'd assume this game is going to be dx11 only due to the new engine, and so far is looking great. It's definitely not a game that would of worked well in UE3.
Officially gonna stop forming any kind of opinion from first reveals. When they first revealed this it got a big 'meh' from me but damn the visuals alone make this a guaranteed buy for me! Looks like a Dreamworks movie but real-time! Damn that art direction is just spot on. After so many years of grungy grey and brown, steroid abusing, shaved head space marines, this is a very pleasant surprise from Epic.
Getting a little Minecraft feel here... gather resources, build shelter from those resources in preparation for the night when monsters come out, and even sleep to skip the night! If this wasn't Minecraft inspired, I don't know what was. Still looks like a fun game though.
We used to do something similar in Left 4 Dead; one of the guys made some scripts so you could spawn props and rotate them, so we'd spend about an hour on a map building forts, then release the zombies and fight them off. That was loads of fun so I'm really looking forward to this, and the construction system looks great.
Yea... it seems like TF2 meets minecraft. Sold on the art... dunno what to make of the gameplay until i see more of it. I'm sure it'll be great coming from Epic.
At first I didn't even pay attention to this because I thought it was going to be another grundgy Gears of War/UT style game. I've fallen out of love with those games, as great as they where I can't muster much more than apathy for them now.
This looks like it could be fun, I love the style, I love the mode of play, it reminds me of Orcs Must Die meets minecraft and TF2. I hope you can actually build traps and defenses instead of just upgrading your fort and seeing if it will hold up?
It would be cool if this was an upgrade to the engineer in TF2, but if that is all it does then it might not hold my attention for very long. TF2 held me for so long because there was so much to do and so many classes to master, and I was messing around with the editor for years... I really do love building... BUT If everyone is an engineer and there isn't much to do other than hope it holds... it might be pretty short lived.
As always I need to see more and more importantly play it before I know if I'll like it. I COULD really like it but I haven't seen enough to convince me... yet...
I'm mildly excited for this. I will certainly need to see more info on gameplay, creating weapons, and exploration (is it a procedural world? biomes?). All in due time, no doubt.
I wonder how much realistic physics will be in there, like is you make a huge building, and then remove the bottom floor and just have a little 1x1 block wall keeping it all up.
Seeing how focused they are on the UI and making it VERY user friendly, I really think the plan putting out a UE4 UDK pretty quickly, it might not be this year, but I'd hope we wont be waiting forever for this.
Has a great style and looks like fun gameplay, but I'm wondering how much replay value it will have. From what I gathered its essentially the minecraft mechanic - gather resources > build a fort > fight off monsters.
Although that's cool, it sounds like it could easily get quite repetitive... I guess a lot of fun will come from co-op.
Has a great style and looks like fun gameplay, but I'm wondering how much replay value it will have. From what I gathered its essentially the minecraft mechanic - gather resources > build a fort > fight off monsters.
Although that's cool, it sounds like it could easily get quite repetitive... I guess a lot of fun will come from co-op.
People still playing the L4D's as far as I know... that's about as repetitive as you can get!
Could be better if NPC's built the buildings "like Doozers in Fraggle Rock " but that's just personal taste I guess and a bit before your time :poly136:
I think he was expecting something like a playable version of the Samaritan demo, but instead got a stripped down version of TF2 that looks like it will run on 2 rocks and a paper clip.
The trailer if shot all in-engine (I think it was) was damn impressive, the game play footage is not quite as polished and looks like it could be done in much older versions without a problem.
Wasn't the entire POINT of Fortnite being UE4 because of how they reworked how the engine handles realtime changes better? such as the dynamic day and night cycle? the entire process of destroying a world and building new shit? I thought UE3 was rather, bad for such things, at least from what I experienced and saw.
Samaritan was a great showcase of how good you can make the art look in UE3.5 and so was the Molten Lord Demo for UE4. What I think fortnite demonstrates rather well is how technically impressive UE4 is at managing dynamic changes compared to UE 3.
If epic just made a newer gears of War that handled dynamic lighting better and more destructive environments, no one really notice what's new or better about the engine. Also I'm sure they want the game to run well on average pc hardware and not just 680s like the latest ue4 tech demo.
Yeah I think one of the big points with Fortnight and UE4 is that its 100% dynamic with all the construction/daynight-cycle and so on, and combined with that purrdy realtime global illumination it can probably pull of a really sweet pixar-ish quality rendering if the screenshots are anything to go by : ) I for one is happy that Epic is doing something new again, I think it looks sweet
These 3 gentlemen have nailed it exactly. I think Epic really must've approached this from an angle of "what can we do with UE4 that was impossible in UE3?"
It's funny also how people tend to complain a lot about gritty realistic stuff being overdone, and then when Epic does something very different (which I think is fantastic), people aren't happy either.
If you've looked a bit closer into their last game and notice how pretty damn polished and thought through Gears 3 actually is, there is no way you can't have high hopes for this game
Im sure the main chunk of the Gears team is working on a different project anyway. Which wil most likely be a new IP in hopes to be the Gears of this generation. Im sure it will be gritty and full of lots tessellation/high poly baked assets.
Because while I think Fortnight looks great, it sure doesn't look like a game that would take the entire team of Gears 3 to make. Seems like something being worked on by a smaller team. Could be wrong though.
This being a smaller project makes it easier to have it ready at launch of the new systems where whatever the main chunk of the studio is working on most likely wont be ready for launch and will need a bit of extra time so that Epic can make it as great and polished as they do will all there projects.
Im sure the main chunk of the Gears team is working on a different project anyway. Which wil most likely be a new IP in hopes to be the Gears of this generation. Im sure it will be gritty and full of lots tessellation/high poly baked assets.
Because while I think Fortnight looks great, it sure doesn't look like a game that would take the entire team of Gears 3 to make. Seems like something being worked on by a smaller team. Could be wrong though.
This being a smaller project makes it easier to have it ready at launch of the new systems where whatever the main chunk of the studio is working on most likely wont be ready for launch and will need a bit of extra time so that Epic can make it as great and polished as they do will all there projects.
A different internal team shouldn't mean that standards will have slipped. UT3 is years behind us already after all.
The gameplay didn't grab me. Given it's probably free to play, I'll likely give it a miss entirely. I have little to no interest in F2P games, because quite frankly the marketing model does not play nice with game mechanics.
combined with that purrdy realtime global illumination it can probably pull of a really sweet pixar-ish quality rendering if the screenshots are anything to go by : )
There's no evidence of global illumination in any of the material they've released thus far. I suspect they've elected not to use it given how stupidly expensive their technique is to render and that adequate hardware is around 2% of the market share according to the Steam hardware survey.
I love the shout-out to the testers for the Epic logo. I remember back at EA I came up with a creative way to do multi-panel art pieces and decorations with the Sims content importer tool while QA'ing it. The dev team loved the idea... and took full credit for it.
Character designs look a bit banal, but other than that looks genuinely fun and inventive in terms of gameplay. I'm so glad they're not pumping out another space marine game
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So Minecraft?
I did not play minecraft, but yes . This game seems to take the ideas of both games.
It would be cool to dig aswell.
Dat art direction!
This looks like it could be fun, I love the style, I love the mode of play, it reminds me of Orcs Must Die meets minecraft and TF2. I hope you can actually build traps and defenses instead of just upgrading your fort and seeing if it will hold up?
It would be cool if this was an upgrade to the engineer in TF2, but if that is all it does then it might not hold my attention for very long. TF2 held me for so long because there was so much to do and so many classes to master, and I was messing around with the editor for years... I really do love building... BUT If everyone is an engineer and there isn't much to do other than hope it holds... it might be pretty short lived.
As always I need to see more and more importantly play it before I know if I'll like it. I COULD really like it but I haven't seen enough to convince me... yet...
I want to see what the combat looks like.
still looks fun.
http://www.youtube.com/watch?feature=player_detailpage&v=acR4n6lJEdQ#t=301s
REally? You think so?
Not saying it looks bad, but I wouldn't say it looks like a DW movie.
Although that's cool, it sounds like it could easily get quite repetitive... I guess a lot of fun will come from co-op.
People still playing the L4D's as far as I know... that's about as repetitive as you can get!
Could be better if NPC's built the buildings "like Doozers in Fraggle Rock " but that's just personal taste I guess and a bit before your time :poly136:
https://www.youtube.com/watch?v=T6M_DgVdhtQ
The trailer if shot all in-engine (I think it was) was damn impressive, the game play footage is not quite as polished and looks like it could be done in much older versions without a problem.
Samaritan was a great showcase of how good you can make the art look in UE3.5 and so was the Molten Lord Demo for UE4. What I think fortnite demonstrates rather well is how technically impressive UE4 is at managing dynamic changes compared to UE 3.
If epic just made a newer gears of War that handled dynamic lighting better and more destructive environments, no one really notice what's new or better about the engine. Also I'm sure they want the game to run well on average pc hardware and not just 680s like the latest ue4 tech demo.
It's funny also how people tend to complain a lot about gritty realistic stuff being overdone, and then when Epic does something very different (which I think is fantastic), people aren't happy either.
If you've looked a bit closer into their last game and notice how pretty damn polished and thought through Gears 3 actually is, there is no way you can't have high hopes for this game
it makes me want to play the game and thats a rare thing for me these days
Because while I think Fortnight looks great, it sure doesn't look like a game that would take the entire team of Gears 3 to make. Seems like something being worked on by a smaller team. Could be wrong though.
This being a smaller project makes it easier to have it ready at launch of the new systems where whatever the main chunk of the studio is working on most likely wont be ready for launch and will need a bit of extra time so that Epic can make it as great and polished as they do will all there projects.
A different internal team shouldn't mean that standards will have slipped. UT3 is years behind us already after all.
This is how you take the good parts of a game and make something new and different with it. Evolution! Genre making! *cough*fortresscraft*cough*
Amen.
There's no evidence of global illumination in any of the material they've released thus far. I suspect they've elected not to use it given how stupidly expensive their technique is to render and that adequate hardware is around 2% of the market share according to the Steam hardware survey.
http://www.gameinformer.com/b/news/archive/2014/04/08/may-cover-revealed-fortnite-482410.aspx?utm_content=buffer3756a&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer
[ame]www.youtube.com/watch?v=2At-C-SokiI[/ame]
check http://www.gameinformer.com/p/fortnite.aspx for more info on ze web if you don't have a GI subscription. Big article!
Excite!