Don't worry I never ignore advice, I kinda don't know how I could improve the mesh flow without taking out the verts that I need in specific places. My topo was bad before and I scrapped it and started again with a completely new mesh as the the Silhouette was horrible. If anyone could draw over a pic I would be more than…
I've been having this problem with my normals after baking and using within 3dS max engine and the 3 Point shader. As you can see the mesh looks horrible with the normal applied, this is what the normals look like in the UV, from what I can see obviously something up with the mesh but when inspected I cant find any…